My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Guards
The Log
Ice Spirit Guards
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Knight Guards P.E.K.K.A
Fireball
Poison
Guards
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Arrows Knight Guards P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Giant Snowball Guards Mega Knight
Zap
Ice Spirit Arrows P.E.K.K.A Giant Snowball Knight Guards Mega Knight
Giant Snowball
P.E.K.K.A Ice Spirit Zap Knight Mega Knight
Arrows
Zap P.E.K.K.A Knight Mega Knight
Knight
Ice Spirit Zap Giant Snowball Arrows
Guards
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Giant Snowball Arrows
Mega Knight
Ice Spirit Zap Giant Snowball Arrows

Defense Synergies 4 15

Ice Spirit
Zap Giant Snowball Knight Guards P.E.K.K.A Mega Knight
Zap
Ice Spirit Mega Knight Giant Snowball Arrows Knight Guards P.E.K.K.A
Giant Snowball
Mega Knight Ice Spirit Zap Knight Guards P.E.K.K.A
Arrows
Mega Knight Zap Knight P.E.K.K.A
Knight
Ice Spirit Zap Giant Snowball Arrows
Guards
Ice Spirit Zap Giant Snowball
P.E.K.K.A
Ice Spirit Zap Giant Snowball Arrows
Mega Knight
Zap Giant Snowball Arrows Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Ice Spirit Zap Knight Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Knight
P.E.K.K.A Knight Guards Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Giant Snowball Guards Mega Knight
Giant Snowball Ice Spirit Zap Arrows
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Knight Guards Ice Spirit Giant Snowball Mega Knight
Guards Zap Giant Snowball Arrows Knight Mega Knight
Arrows Zap Giant Snowball
P.E.K.K.A Mega Knight Ice Spirit Zap Giant Snowball Knight Guards
Mega Knight Ice Spirit Zap Giant Snowball Arrows Guards P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Ice Spirit Zap Giant Snowball P.E.K.K.A Mega Knight
Mega Knight Arrows Knight P.E.K.K.A
Ice Spirit Arrows Mega Knight Zap Giant Snowball Knight Guards
Zap Giant Snowball Arrows Ice Spirit Knight Guards Mega Knight
P.E.K.K.A
Mega Knight Giant Snowball Arrows Knight Guards P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Arrows Knight Mega Knight
Guards P.E.K.K.A Mega Knight Ice Spirit Zap Knight
Guards P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Guards Mega Knight
Arrows Ice Spirit Zap Giant Snowball
Guards P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Ice Spirit Giant Snowball Knight
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Knight Guards
P.E.K.K.A Mega Knight Zap Giant Snowball Arrows Guards
P.E.K.K.A Mega Knight Knight Guards
Mega Knight
Guards Ice Spirit Zap Knight P.E.K.K.A
Arrows Mega Knight Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Zap Giant Snowball
Arrows
Arrows Knight Guards
Zap Giant Snowball Arrows Mega Knight
Arrows Ice Spirit Zap Giant Snowball
Arrows
Arrows Ice Spirit Zap Giant Snowball
Arrows Zap Giant Snowball
Giant Snowball Guards
Zap Arrows Knight
Zap Giant Snowball Arrows
Giant Snowball Knight
Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Zap Giant Snowball Arrows Mega Knight
Zap Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Ice Spirit Mega Knight
Arrows Zap Giant Snowball
Zap Giant Snowball Arrows Mega Knight
Zap Arrows
Zap Giant Snowball Arrows
Zap Ice Spirit Giant Snowball Guards
Giant Snowball
Zap Giant Snowball Arrows Mega Knight
Zap Ice Spirit Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Zap Ice Spirit Guards
Zap Giant Snowball Arrows
Arrows
Knight Mega Knight
Arrows Zap Giant Snowball
Zap Giant Snowball Arrows
P.E.K.K.A Mega Knight
Zap Ice Spirit Giant Snowball Guards
Zap Giant Snowball
Zap Giant Snowball Mega Knight
P.E.K.K.A
Mega Knight

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