My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bandit Inferno Dragon Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Baby Dragon Inferno Dragon Ram Rider
Zap
Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Knight Bandit
The Log
Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Baby Dragon Bandit Inferno Dragon Ram Rider
Fireball
Baby Dragon Bandit Inferno Dragon Ram Rider
Poison
Lightning
Knight Baby Dragon Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Fireball Baby Dragon Inferno Dragon Golden Knight Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Fireball Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Ram Rider
Fireball
Knight Baby Dragon Ram Rider Mega Knight Golden Knight
Baby Dragon
Knight Fireball Bandit Inferno Dragon Ram Rider Mega Knight
Bandit
Baby Dragon Ram Rider Mega Knight Golden Knight
Inferno Dragon
Mega Knight Baby Dragon
Ram Rider
Knight Fireball Baby Dragon Bandit Mega Knight Golden Knight
Mega Knight
Inferno Dragon Fireball Baby Dragon Bandit Ram Rider
Golden Knight
Fireball Bandit Ram Rider

Defense Synergies 0 12

Knight
Fireball Baby Dragon
Fireball
Knight Bandit Ram Rider Mega Knight Golden Knight
Baby Dragon
Knight Bandit Inferno Dragon Mega Knight
Bandit
Fireball Baby Dragon Ram Rider Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Ram Rider
Fireball Bandit
Mega Knight
Fireball Baby Dragon Bandit Inferno Dragon
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Ram Rider Golden Knight
Inferno Dragon Knight Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Knight Bandit Inferno Dragon
Inferno Dragon Knight Bandit Ram Rider Mega Knight
Fireball Mega Knight
Fireball Baby Dragon Bandit Mega Knight
Inferno Dragon Ram Rider Fireball Baby Dragon
Fireball Baby Dragon Bandit Ram Rider Mega Knight Golden Knight
Inferno Dragon
Knight Bandit Mega Knight
Knight Fireball Baby Dragon Bandit Ram Rider Mega Knight
Inferno Dragon Fireball Baby Dragon Ram Rider
Mega Knight Knight Fireball Bandit Ram Rider
Fireball Mega Knight Baby Dragon Golden Knight
Inferno Dragon Knight Bandit Ram Rider Mega Knight
Fireball Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Knight Fireball
Fireball Mega Knight Knight Baby Dragon Bandit Ram Rider Golden Knight
Baby Dragon Knight Fireball Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Knight Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Bandit
Fireball Bandit Knight Baby Dragon Inferno Dragon Mega Knight
Bandit Mega Knight Knight Ram Rider Golden Knight
Mega Knight Knight Fireball Bandit Ram Rider
Knight Bandit Inferno Dragon Ram Rider Mega Knight
Fireball Baby Dragon Ram Rider
Knight Fireball Bandit Ram Rider
Mega Knight Knight Inferno Dragon
Mega Knight Knight Fireball Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Golden Knight
Mega Knight Fireball
Mega Knight Knight Fireball Bandit Ram Rider Golden Knight
Fireball Baby Dragon Mega Knight
Knight Fireball Baby Dragon Inferno Dragon Golden Knight
Mega Knight Fireball Baby Dragon Inferno Dragon Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Bandit Golden Knight
Fireball Baby Dragon Bandit Ram Rider Golden Knight
Fireball Baby Dragon Bandit
Knight Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Ram Rider
Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Bandit Ram Rider Golden Knight
Fireball
Knight Fireball Bandit Ram Rider Golden Knight
Fireball Baby Dragon
Knight Fireball Baby Dragon Bandit Golden Knight
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit Golden Knight
Fireball Baby Dragon Bandit Mega Knight
Fireball
Fireball Baby Dragon Bandit Mega Knight
Fireball Baby Dragon Mega Knight Golden Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Inferno Dragon
Fireball Baby Dragon Bandit Ram Rider Golden Knight
Fireball Baby Dragon Bandit Ram Rider Mega Knight Golden Knight
Fireball Baby Dragon Bandit Golden Knight
Fireball Baby Dragon
Fireball
Fireball
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Fireball Bandit
Fireball Baby Dragon Ram Rider
Fireball
Fireball Knight Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Golden Knight
Fireball
Fireball Baby Dragon Bandit Mega Knight Golden Knight
Inferno Dragon
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: