My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Ram Rider
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Zap
Goblin Barrel Skeleton Army Prince Ram Rider
Barbarian Barrel
Knight Musketeer Goblin Barrel Skeleton Army
The Log
Musketeer Goblin Barrel Skeleton Army Prince Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Musketeer Goblin Barrel Skeleton Army Baby Dragon Prince Ram Rider
Fireball
Musketeer Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Poison
Musketeer Skeleton Army
Lightning
Knight Musketeer Baby Dragon Prince Ram Rider
Rocket
Musketeer Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Musketeer Baby Dragon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Baby Dragon Prince The Log Ram Rider
Musketeer
Knight Baby Dragon Prince The Log Ram Rider
Goblin Barrel
Knight Prince Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Musketeer Goblin Barrel Prince Ram Rider
Prince
Goblin Barrel Knight Musketeer Baby Dragon The Log Ram Rider
The Log
Knight Musketeer Prince Ram Rider
Ram Rider
Knight Musketeer Goblin Barrel Baby Dragon Prince The Log

Defense Synergies 3 11

Knight
Musketeer Skeleton Army Baby Dragon The Log
Musketeer
Knight The Log Skeleton Army Baby Dragon Ram Rider
Goblin Barrel
Skeleton Army
Knight Musketeer Prince The Log
Baby Dragon
Knight Musketeer Prince The Log
Prince
The Log Skeleton Army Baby Dragon
The Log
Musketeer Prince Knight Skeleton Army Baby Dragon Ram Rider
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon The Log Ram Rider
Skeleton Army Knight Musketeer Prince The Log Ram Rider
Skeleton Army Prince Ram Rider Knight Musketeer
Skeleton Army Prince Knight Musketeer Ram Rider
Skeleton Army Prince The Log
Skeleton Army The Log Musketeer Baby Dragon
Musketeer Ram Rider Baby Dragon
Musketeer Baby Dragon The Log Ram Rider
Musketeer Skeleton Army Prince
Knight Skeleton Army Musketeer Prince
Skeleton Army Knight Musketeer Baby Dragon The Log Ram Rider
Musketeer Baby Dragon Ram Rider
Skeleton Army Prince Knight Musketeer The Log Ram Rider
Skeleton Army Baby Dragon Prince The Log
Skeleton Army Knight Prince Ram Rider
Skeleton Army Prince The Log Ram Rider
Knight Musketeer Skeleton Army Prince
Knight Musketeer Skeleton Army Baby Dragon Prince The Log Ram Rider
Baby Dragon The Log Knight Musketeer Ram Rider
Musketeer Prince Ram Rider
Skeleton Army Knight Musketeer Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince
Knight Musketeer Baby Dragon Prince The Log
Skeleton Army Knight Musketeer Prince The Log Ram Rider
Skeleton Army Prince Knight Musketeer The Log Ram Rider
Knight Musketeer Skeleton Army Prince Ram Rider
Musketeer Baby Dragon Ram Rider
Skeleton Army Prince Knight Musketeer Ram Rider
Knight Skeleton Army Prince
Knight Skeleton Army Baby Dragon Prince The Log
Musketeer Skeleton Army
Knight Musketeer Prince
Skeleton Army Prince The Log
Skeleton Army Prince Knight Ram Rider
Musketeer Skeleton Army Baby Dragon
Skeleton Army Knight Musketeer Baby Dragon Prince The Log
Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Ram Rider
Baby Dragon The Log
Knight Musketeer Prince The Log
Baby Dragon The Log
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Musketeer Prince
Knight Musketeer Prince The Log Ram Rider
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon Prince The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Prince The Log
Baby Dragon The Log
Musketeer Baby Dragon Prince The Log
Musketeer Prince The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Prince The Log Ram Rider
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer
Musketeer The Log
Prince
The Log
Musketeer Skeleton Army Prince
Musketeer Baby Dragon Ram Rider
The Log
Knight Musketeer Baby Dragon Prince
The Log Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon Prince The Log
Prince

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