My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Prince
Giant Snowball
Skeleton Dragons Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch Prince
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Clone Witch
The Log
Skeleton Army Clone Witch Prince
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Dragons Skeleton Army Clone Witch
Royal Delivery
Knight Skeleton Dragons Valkyrie Wizard Skeleton Army Clone Witch Prince
Fireball
Skeleton Dragons Wizard Skeleton Army Clone Witch
Poison
Skeleton Dragons Wizard Skeleton Army Clone Witch
Lightning
Knight Skeleton Dragons Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Clone Skeleton Dragons Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Clone Skeleton Dragons

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Wizard Witch Prince
Skeleton Dragons
Knight Valkyrie Clone Prince
Valkyrie
Prince Skeleton Dragons Wizard Witch
Wizard
Knight Valkyrie Prince
Skeleton Army
Clone
Clone
Skeleton Army Skeleton Dragons Witch
Witch
Knight Valkyrie Clone Prince
Prince
Valkyrie Knight Skeleton Dragons Wizard Witch

Defense Synergies 1 13

Knight
Skeleton Dragons Wizard Skeleton Army Witch
Skeleton Dragons
Knight Valkyrie Skeleton Army Prince
Valkyrie
Skeleton Dragons Wizard Witch Prince
Wizard
Knight Valkyrie Skeleton Army Prince
Skeleton Army
Knight Skeleton Dragons Wizard Prince
Clone
Witch
Knight Valkyrie Prince
Prince
Skeleton Dragons Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Valkyrie Wizard
Skeleton Army Knight Skeleton Dragons Valkyrie Witch Prince
Skeleton Army Witch Prince Knight Skeleton Dragons Valkyrie
Skeleton Army Witch Prince Knight Skeleton Dragons Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Witch
Skeleton Dragons Valkyrie
Witch Skeleton Army Prince
Knight Skeleton Army Valkyrie Prince
Skeleton Dragons Valkyrie Skeleton Army Witch Knight Wizard
Skeleton Dragons Wizard Witch
Skeleton Army Prince Knight Skeleton Dragons Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Skeleton Dragons Witch Prince
Skeleton Army Knight Prince
Skeleton Army Prince
Wizard Knight Skeleton Dragons Valkyrie Skeleton Army Witch Prince
Knight Skeleton Dragons Valkyrie Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Knight Skeleton Dragons
Prince
Skeleton Dragons Valkyrie Wizard Skeleton Army Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch Prince
Knight Skeleton Dragons Valkyrie Wizard Prince
Skeleton Army Knight Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Knight
Knight Valkyrie Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Skeleton Army Prince Knight Valkyrie Witch
Knight Valkyrie Skeleton Army Prince
Knight Skeleton Dragons Valkyrie Skeleton Army Witch Prince
Witch Skeleton Dragons Skeleton Army
Knight Valkyrie Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Knight Valkyrie Wizard Witch
Wizard Skeleton Dragons Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Skeleton Dragons Valkyrie Prince
Valkyrie Skeleton Dragons Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons Valkyrie Prince
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Prince
Knight Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Wizard
Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Prince
Skeleton Dragons Valkyrie Wizard Witch
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons
Skeleton Dragons Valkyrie Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Prince
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Prince
Wizard
Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Knight Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch Prince
Prince
Skeleton Dragons Wizard

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