My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Electro Wizard Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Ram Rider
Giant Snowball
Balloon Inferno Dragon Ram Rider
Zap
Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Knight Valkyrie Electro Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Balloon Electro Wizard Inferno Dragon Magic Archer Ram Rider
Fireball
Balloon Electro Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Balloon Electro Wizard Magic Archer
Lightning
Knight Valkyrie Balloon Electro Wizard Inferno Dragon Magic Archer Ram Rider
Rocket
Valkyrie Balloon Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Electro Wizard Inferno Dragon Magic Archer Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon The Log Electro Wizard Magic Archer Ram Rider
Valkyrie
Balloon Electro Wizard Magic Archer Ram Rider
Balloon
Knight Valkyrie The Log Electro Wizard Magic Archer
The Log
Knight Balloon Magic Archer Ram Rider
Electro Wizard
Knight Valkyrie Balloon Magic Archer Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Knight Valkyrie Balloon The Log Electro Wizard
Ram Rider
Magic Archer Knight Valkyrie The Log Electro Wizard

Defense Synergies 2 12

Knight
Electro Wizard Magic Archer The Log
Valkyrie
The Log Electro Wizard Magic Archer
Balloon
The Log
Knight Valkyrie Electro Wizard Inferno Dragon Magic Archer Ram Rider
Electro Wizard
Knight Valkyrie The Log Inferno Dragon Magic Archer Ram Rider
Inferno Dragon
The Log Electro Wizard
Magic Archer
Knight Valkyrie The Log Electro Wizard Ram Rider
Ram Rider
The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Inferno Dragon Knight Valkyrie The Log Electro Wizard Ram Rider
Ram Rider Knight Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Knight Valkyrie Electro Wizard Ram Rider
Valkyrie The Log
The Log Valkyrie Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Ram Rider Magic Archer
Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Inferno Dragon
Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight The Log Magic Archer Ram Rider
Inferno Dragon Electro Wizard Magic Archer Ram Rider
Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon Knight Electro Wizard Ram Rider
The Log Electro Wizard Inferno Dragon Ram Rider
Knight Valkyrie Electro Wizard
Valkyrie Knight The Log Electro Wizard Magic Archer Ram Rider
Valkyrie The Log Knight Electro Wizard Inferno Dragon Magic Archer Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Valkyrie Knight The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Valkyrie The Log Inferno Dragon Magic Archer
Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Knight The Log Electro Wizard Ram Rider
Knight Valkyrie Inferno Dragon Ram Rider
Electro Wizard Magic Archer Ram Rider
Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Valkyrie The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Knight Valkyrie
Valkyrie The Log Electro Wizard
Knight Valkyrie Ram Rider
Valkyrie Magic Archer
Electro Wizard Knight Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
Knight Valkyrie The Log
Valkyrie The Log Magic Archer
Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Electro Wizard
Knight Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Electro Wizard Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Magic Archer
Inferno Dragon
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Ram Rider
The Log
Knight Valkyrie Electro Wizard Magic Archer
The Log Magic Archer
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
Inferno Dragon

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