My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Prince Giant Skeleton Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Goblin Barrel Little Prince
Zap
Goblin Barrel Prince Little Prince
Barbarian Barrel
Knight Valkyrie Goblin Barrel Giant Skeleton Ice Wizard Little Prince
The Log
Goblin Barrel Prince Giant Skeleton Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Valkyrie Goblin Barrel Prince Giant Skeleton Ice Wizard Little Prince
Fireball
Goblin Barrel Ice Wizard Little Prince
Poison
Ice Wizard Little Prince
Lightning
Knight Valkyrie Prince Ice Wizard Little Prince
Rocket
Valkyrie Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Ice Wizard Little Prince Valkyrie Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Prince The Log Ice Wizard Little Prince
Valkyrie
Goblin Barrel Prince Giant Skeleton Little Prince
Goblin Barrel
Knight Valkyrie Prince Giant Skeleton Ice Wizard
Prince
Valkyrie Goblin Barrel Knight The Log Ice Wizard Little Prince
Giant Skeleton
Valkyrie Goblin Barrel The Log Ice Wizard
The Log
Knight Prince Giant Skeleton Little Prince
Ice Wizard
Knight Goblin Barrel Prince Giant Skeleton
Little Prince
Knight Valkyrie Prince The Log

Defense Synergies 3 12

Knight
Ice Wizard Little Prince The Log
Valkyrie
Prince The Log Ice Wizard Little Prince
Goblin Barrel
Prince
The Log Valkyrie Ice Wizard
Giant Skeleton
The Log Ice Wizard Little Prince
The Log
Prince Knight Valkyrie Giant Skeleton Ice Wizard Little Prince
Ice Wizard
Knight Valkyrie Prince Giant Skeleton The Log Little Prince
Little Prince
Knight Valkyrie Giant Skeleton The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Knight Valkyrie Prince The Log Ice Wizard
Prince Knight Valkyrie Giant Skeleton Ice Wizard
Prince Knight Valkyrie Ice Wizard
Valkyrie Prince Giant Skeleton The Log
The Log Valkyrie Ice Wizard
Ice Wizard Little Prince
Valkyrie Giant Skeleton The Log
Prince Ice Wizard
Knight Valkyrie Prince Giant Skeleton Ice Wizard Little Prince
Valkyrie Ice Wizard Knight Giant Skeleton The Log
Ice Wizard
Prince Knight Valkyrie Giant Skeleton The Log Ice Wizard
Valkyrie Prince The Log
Knight Prince
Prince The Log
Knight Valkyrie Prince
Knight Valkyrie Prince The Log Ice Wizard Little Prince
Valkyrie The Log Knight Giant Skeleton Ice Wizard Little Prince
Prince
Valkyrie Knight Prince Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince Giant Skeleton
Knight Valkyrie Prince The Log
Giant Skeleton Knight Valkyrie Prince The Log
Valkyrie Prince Giant Skeleton Knight The Log
Giant Skeleton Knight Valkyrie Prince
Ice Wizard
Prince Knight Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Knight Valkyrie Prince
Giant Skeleton Knight Valkyrie Prince The Log
Knight Valkyrie Prince Giant Skeleton
Valkyrie Prince Giant Skeleton The Log
Prince Giant Skeleton Knight Valkyrie
Valkyrie
Knight Valkyrie Prince Giant Skeleton The Log Little Prince
Valkyrie Giant Skeleton The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton The Log
The Log Ice Wizard
Giant Skeleton The Log
Knight Valkyrie Prince Giant Skeleton The Log
Valkyrie The Log
Ice Wizard
The Log
The Log Ice Wizard
The Log
Prince
Knight Valkyrie Prince The Log
Knight The Log
Prince The Log
The Log
The Log
Prince The Log
Valkyrie The Log Little Prince
Prince Giant Skeleton The Log
Prince The Log
The Log
The Log Valkyrie Ice Wizard Little Prince
The Log Ice Wizard
Prince The Log
The Log
Ice Wizard Little Prince
The Log
Prince Giant Skeleton
The Log
Prince
Ice Wizard
The Log
Knight Valkyrie Prince
The Log
Giant Skeleton
Prince
Giant Skeleton The Log
Prince Giant Skeleton The Log Little Prince
Prince

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