My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Little Prince
Zap
Inferno Tower Sparky Little Prince
Barbarian Barrel
Inferno Tower Wizard Sparky Little Prince
The Log
Mini P.E.K.K.A Sparky Little Prince
Earthquake
Inferno Tower
Arrows
Little Prince
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Sparky Little Prince
Fireball
Inferno Tower Wizard Sparky Little Prince
Poison
Inferno Tower Wizard Sparky Little Prince
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Sparky Little Prince
Rocket
Inferno Tower Wizard Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Little Prince Mini P.E.K.K.A Inferno Tower Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Little Prince Mini P.E.K.K.A Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard Rage Mega Knight Little Prince
Inferno Tower
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A Sparky Mega Knight
Rage
Sparky Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard
Sparky
Mini P.E.K.K.A Rage Wizard
Mega Knight
Mini P.E.K.K.A Wizard
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 4

Mini P.E.K.K.A
Wizard
Inferno Tower
Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Rage
P.E.K.K.A
Wizard
Sparky
Mega Knight
Inferno Tower Wizard
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Sparky
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Mega Knight
Inferno Tower Wizard Little Prince
Inferno Tower P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky
Mini P.E.K.K.A Inferno Tower Sparky Mega Knight Little Prince
Wizard Mega Knight
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Mega Knight
Inferno Tower Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mega Knight Wizard Little Prince
Wizard Mega Knight Little Prince
Mini P.E.K.K.A P.E.K.K.A Sparky Inferno Tower
Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Tower Sparky
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Sparky Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Sparky
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Tower Wizard Sparky
Wizard Sparky Mega Knight
Inferno Tower Sparky Mini P.E.K.K.A P.E.K.K.A Little Prince
Mega Knight Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard Mega Knight Little Prince
Sparky Mega Knight
Wizard
Sparky
Wizard Sparky Mega Knight Little Prince
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Sparky Little Prince
Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Wizard
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Sparky Mega Knight Little Prince
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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