My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Fisherman
Giant Snowball
Skeleton Army Balloon Fisherman
Zap
Skeleton Army Balloon Fisherman
Barbarian Barrel
Skeleton Army Executioner
The Log
Mini P.E.K.K.A Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Balloon Executioner P.E.K.K.A Fisherman
Fireball
Skeleton Army Balloon Executioner Fisherman
Poison
Skeleton Army Balloon Executioner Fisherman
Lightning
Mini P.E.K.K.A Balloon Executioner Fisherman
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Mini P.E.K.K.A Balloon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Mega Knight
Skeleton Army
Balloon
Executioner The Log Fisherman Mega Knight
Executioner
Balloon P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Executioner The Log Fisherman
The Log
Mini P.E.K.K.A Balloon Executioner P.E.K.K.A Fisherman Mega Knight
Fisherman
Balloon P.E.K.K.A The Log Mega Knight
Mega Knight
Mini P.E.K.K.A Balloon Executioner The Log Fisherman

Defense Synergies 2 11

Mini P.E.K.K.A
The Log Skeleton Army Executioner Fisherman
Skeleton Army
Mini P.E.K.K.A Executioner The Log
Balloon
Executioner
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
P.E.K.K.A
The Log Fisherman
The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Executioner Fisherman Mega Knight
Fisherman
Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mega Knight
Executioner The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Executioner The Log Fisherman Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fisherman Mega Knight Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fisherman Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Executioner Mega Knight
Executioner
P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Mini P.E.K.K.A Fisherman Mega Knight
Skeleton Army Executioner The Log Fisherman Mega Knight
Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army Executioner Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Fisherman Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A Fisherman
Mega Knight Skeleton Army Executioner The Log Fisherman
Executioner The Log Fisherman Mega Knight
Mini P.E.K.K.A P.E.K.K.A Fisherman
Skeleton Army Mega Knight Mini P.E.K.K.A Executioner P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight P.E.K.K.A Fisherman
Mini P.E.K.K.A Executioner The Log Fisherman Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log Fisherman
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Executioner Fisherman Mega Knight
Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Fisherman
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Mini P.E.K.K.A Executioner P.E.K.K.A The Log Fisherman
Executioner Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Fisherman
The Log
The Log
Executioner The Log Mega Knight
Executioner
Executioner The Log
The Log Executioner
The Log Fisherman
Mini P.E.K.K.A Fisherman
The Log Fisherman
Executioner
Executioner The Log Fisherman
Fisherman
The Log Fisherman
Executioner The Log
Executioner The Log Mega Knight
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Executioner The Log Fisherman Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Executioner Mega Knight
Fisherman
The Log Executioner Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Executioner
Mini P.E.K.K.A
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Skeleton Army
Executioner
The Log
Mini P.E.K.K.A Executioner Mega Knight
The Log Executioner
Executioner P.E.K.K.A Mega Knight
The Log
Executioner
Executioner The Log Mega Knight

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