My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Elixir Golem Goblin Hut Wizard Magic Archer
The Log
Elixir Golem Mini P.E.K.K.A Goblin Hut
Earthquake
Elixir Golem Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer
Fireball
Elixir Golem Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer
Poison
Elixir Golem Goblin Hut Wizard Magic Archer
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer
Rocket
Goblin Hut Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mini P.E.K.K.A Baby Dragon Inferno Dragon Magic Archer Goblin Hut Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Mini P.E.K.K.A Baby Dragon Inferno Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer
Mini P.E.K.K.A
Elixir Golem Goblin Hut Wizard Baby Dragon Magic Archer Mega Knight
Goblin Hut
Elixir Golem Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Baby Dragon
Elixir Golem Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Elixir Golem Baby Dragon
Magic Archer
Elixir Golem Mini P.E.K.K.A Goblin Hut Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Magic Archer

Defense Synergies 0 11

Elixir Golem
Mini P.E.K.K.A
Goblin Hut Wizard Baby Dragon Magic Archer
Goblin Hut
Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Goblin Hut Mega Knight
Baby Dragon
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Wizard Baby Dragon Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Dragon Goblin Hut Mega Knight
Mini P.E.K.K.A Goblin Hut Mega Knight Inferno Dragon
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Baby Dragon Magic Archer Mega Knight
Inferno Dragon Goblin Hut Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Hut
Mini P.E.K.K.A Mega Knight
Goblin Hut Wizard Baby Dragon Magic Archer Mega Knight
Inferno Dragon Goblin Hut Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Hut Mega Knight Wizard
Wizard Mega Knight Mini P.E.K.K.A Goblin Hut Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Dragon Goblin Hut Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Goblin Hut
Mega Knight Goblin Hut Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Goblin Hut Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon
Wizard Mega Knight Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Hut
Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Wizard Goblin Hut Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Mini P.E.K.K.A Goblin Hut Baby Dragon Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Goblin Hut
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard
Wizard Baby Dragon Magic Archer Mega Knight
Goblin Hut Mini P.E.K.K.A Baby Dragon Inferno Dragon Magic Archer
Mega Knight Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Inferno Dragon Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Magic Archer
Magic Archer Goblin Hut Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Magic Archer Mega Knight
Inferno Dragon
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Goblin Hut Wizard
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Goblin Hut Magic Archer
Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight

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