My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Flying Machine Guards Balloon
Zap
Flying Machine Inferno Tower Guards Balloon
Barbarian Barrel
Inferno Tower Wizard Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard Guards Balloon
Fireball
Flying Machine Inferno Tower Wizard Balloon
Poison
Flying Machine Inferno Tower Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Mini P.E.K.K.A Flying Machine Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Guards Mini P.E.K.K.A Flying Machine

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Earthquake Wizard
Flying Machine
Balloon
Inferno Tower
Wizard
Mini P.E.K.K.A Balloon
Guards
Freeze
Balloon
Balloon
Freeze Earthquake Flying Machine Wizard

Defense Synergies 1 9

Earthquake
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Earthquake Wizard Guards Freeze
Flying Machine
Inferno Tower Guards
Inferno Tower
Guards Earthquake Flying Machine
Wizard
Mini P.E.K.K.A Guards Freeze
Guards
Inferno Tower Mini P.E.K.K.A Flying Machine Wizard
Freeze
Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Flying Machine
Mini P.E.K.K.A Inferno Tower Freeze
Mini P.E.K.K.A Inferno Tower Guards
Earthquake Mini P.E.K.K.A
Freeze Earthquake Flying Machine Guards
Inferno Tower Flying Machine Wizard Freeze
Earthquake Flying Machine Inferno Tower
Mini P.E.K.K.A Inferno Tower
Guards Mini P.E.K.K.A Inferno Tower
Guards Earthquake Flying Machine Wizard Freeze
Inferno Tower Flying Machine Wizard
Mini P.E.K.K.A Inferno Tower Earthquake Flying Machine Wizard Guards Freeze
Wizard Earthquake Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Freeze
Wizard Mini P.E.K.K.A Inferno Tower
Flying Machine Wizard Guards
Earthquake Wizard Freeze Flying Machine Guards
Mini P.E.K.K.A Inferno Tower
Wizard Earthquake Mini P.E.K.K.A Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower
Mini P.E.K.K.A Flying Machine Wizard
Guards Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards
Wizard Flying Machine Freeze
Mini P.E.K.K.A Guards Flying Machine Inferno Tower
Mini P.E.K.K.A Inferno Tower
Freeze Mini P.E.K.K.A Flying Machine Inferno Tower
Inferno Tower Guards
Mini P.E.K.K.A Flying Machine Inferno Tower Guards
Guards
Mini P.E.K.K.A Inferno Tower Wizard Guards
Wizard Flying Machine
Inferno Tower Guards Mini P.E.K.K.A Flying Machine Freeze
Earthquake Mini P.E.K.K.A Flying Machine Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Guards Freeze
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Guards Freeze
Wizard Earthquake
Wizard Flying Machine Freeze
Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard Freeze
Flying Machine Wizard
Mini P.E.K.K.A Guards
Earthquake Flying Machine Wizard
Flying Machine Wizard
Earthquake Flying Machine
Earthquake Flying Machine Freeze
Earthquake Flying Machine
Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard
Earthquake Freeze
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Flying Machine Wizard
Earthquake Flying Machine Wizard
Earthquake
Wizard
Earthquake Flying Machine
Earthquake Freeze Wizard
Earthquake Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard Guards Freeze
Mini P.E.K.K.A
Earthquake Wizard
Freeze
Earthquake Wizard
Earthquake Flying Machine Guards Freeze
Flying Machine Wizard
Freeze
Mini P.E.K.K.A Flying Machine Wizard
Earthquake Flying Machine Wizard
Flying Machine
Flying Machine Guards Freeze
Flying Machine
Flying Machine Freeze

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