My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Electro Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Night Witch
Giant Snowball
Minions Witch Electro Dragon Night Witch
Zap
Minions Royal Giant Witch Night Witch
Barbarian Barrel
Wizard Witch Night Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Minions Witch Night Witch
Royal Delivery
Minions Wizard Witch Electro Dragon Night Witch
Fireball
Minions Wizard Witch Electro Dragon Night Witch
Poison
Minions Wizard Witch Electro Dragon Night Witch
Lightning
Wizard Witch Electro Dragon Night Witch
Rocket
Wizard Witch Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Night Witch Wizard Witch Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Minions Night Witch Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Night Witch Mega Knight
Minions
Royal Giant Mega Knight
Royal Giant
Arrows Minions Wizard Witch Electro Dragon Night Witch
Wizard
Royal Giant Mega Knight
Witch
Royal Giant Mega Knight
Electro Dragon
Royal Giant Mega Knight
Night Witch
Arrows Royal Giant Mega Knight
Mega Knight
Minions Arrows Wizard Witch Electro Dragon Night Witch

Defense Synergies 1 5

Arrows
Mega Knight
Minions
Mega Knight
Royal Giant
Wizard
Mega Knight
Witch
Electro Dragon Mega Knight
Electro Dragon
Witch
Night Witch
Mega Knight
Mega Knight
Arrows Minions Wizard Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Dragon
Minions Witch Electro Dragon Night Witch Mega Knight
Witch Mega Knight Minions Electro Dragon Night Witch
Witch Night Witch Minions Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Minions Electro Dragon Night Witch Mega Knight
Minions Arrows Wizard Witch Electro Dragon Night Witch
Arrows Electro Dragon Mega Knight
Witch Minions Night Witch
Night Witch Mega Knight
Minions Witch Arrows Wizard Electro Dragon Night Witch Mega Knight
Arrows Minions Wizard Witch Electro Dragon Night Witch
Night Witch Mega Knight Minions Wizard Witch Electro Dragon
Wizard Mega Knight Arrows Minions Witch Electro Dragon Night Witch
Mega Knight
Mega Knight
Wizard Mega Knight Arrows Minions Witch Electro Dragon Night Witch
Arrows Mega Knight Minions Wizard Witch Electro Dragon Night Witch
Arrows Wizard Witch Minions Electro Dragon Mega Knight
Wizard Mega Knight Arrows Minions Witch Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Wizard Electro Dragon Mega Knight
Mega Knight Minions Witch Electro Dragon
Mega Knight Night Witch
Witch Night Witch Mega Knight
Arrows Wizard Minions Witch Electro Dragon
Minions Witch Night Witch
Mega Knight
Electro Dragon Mega Knight Minions Witch
Witch
Mega Knight Minions Witch Electro Dragon
Mega Knight Arrows
Mega Knight Wizard Witch Night Witch
Wizard Witch Electro Dragon Mega Knight
Witch Electro Dragon Minions Night Witch
Arrows Minions Mega Knight Wizard Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Minions Witch Electro Dragon
Arrows Wizard Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Minions Electro Dragon Night Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Minions Electro Dragon
Arrows
Arrows Wizard Witch Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Minions Night Witch
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Witch Electro Dragon Mega Knight
Minions Night Witch Mega Knight
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Witch Electro Dragon Mega Knight
Witch
Arrows Wizard Witch Electro Dragon
Arrows Wizard Witch Electro Dragon Mega Knight
Arrows
Arrows Wizard Witch Electro Dragon Night Witch
Electro Dragon Minions Wizard Witch
Night Witch
Arrows Wizard Electro Dragon Night Witch Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Wizard
Minions Witch Electro Dragon Night Witch
Arrows Wizard Witch Electro Dragon
Arrows
Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Minions Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight
Wizard Electro Dragon Mega Knight

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