My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Dark Prince
Barbarian Barrel
Battle Ram Guards Dark Prince Electro Wizard Magic Archer
The Log
Battle Ram Guards Dark Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Battle Ram Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Guards Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tornado Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Tornado Battle Ram

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Magic Archer Tornado P.E.K.K.A Electro Wizard
Rage
Dark Prince Electro Wizard
Guards
Tornado
P.E.K.K.A Magic Archer Battle Ram Dark Prince
Dark Prince
Rage Tornado Electro Wizard Magic Archer
P.E.K.K.A
Tornado Electro Wizard Magic Archer Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram Rage Dark Prince Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Dark Prince Electro Wizard

Defense Synergies 2 8

Battle Ram
Rage
Guards
Electro Wizard Magic Archer
Tornado
P.E.K.K.A Magic Archer Dark Prince Electro Wizard
Dark Prince
Tornado Electro Wizard Magic Archer
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Guards Tornado Dark Prince P.E.K.K.A Magic Archer
Magic Archer
Tornado Guards Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
P.E.K.K.A Dark Prince Electro Wizard
Tornado P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Guards Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A
Tornado Guards Dark Prince Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tornado
Guards Tornado Dark Prince Electro Wizard
Guards Electro Wizard Tornado Dark Prince Magic Archer
Tornado Electro Wizard Magic Archer
P.E.K.K.A Guards Dark Prince Electro Wizard
Guards Tornado Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado Dark Prince P.E.K.K.A Electro Wizard
Guards Tornado Dark Prince Electro Wizard Magic Archer
Tornado Guards Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Dark Prince Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Magic Archer
Guards P.E.K.K.A Dark Prince Electro Wizard
Guards Dark Prince P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Guards Dark Prince
Tornado Electro Wizard Magic Archer
Guards Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Tornado Dark Prince Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince
P.E.K.K.A Guards Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Guards
Magic Archer
Guards Electro Wizard Tornado Dark Prince P.E.K.K.A Magic Archer
Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Tornado Electro Wizard Magic Archer
Magic Archer
Guards Dark Prince
Dark Prince Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Guards Tornado Electro Wizard
Tornado Dark Prince Electro Wizard Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado
Dark Prince Electro Wizard Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Dark Prince Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Guards
Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Guards Dark Prince Magic Archer
Tornado Electro Wizard Magic Archer
Dark Prince Electro Wizard Magic Archer
Magic Archer
Tornado
Dark Prince P.E.K.K.A
Guards Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Dark Prince Electro Wizard Magic Archer
P.E.K.K.A

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