My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Battle Ram Guards Skeleton Army Little Prince
Zap
Battle Ram Guards Skeleton Army Little Prince
Barbarian Barrel
Battle Ram Wizard Guards Skeleton Army Little Prince
The Log
Battle Ram Guards Skeleton Army Little Prince
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army Little Prince
Royal Delivery
Battle Ram Wizard Guards Skeleton Army P.E.K.K.A Little Prince
Fireball
Battle Ram Wizard Skeleton Army Little Prince
Poison
Wizard Guards Skeleton Army Little Prince
Lightning
Battle Ram Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Skeleton Army Little Prince Battle Ram Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Skeleton Army Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Barbarian Barrel Freeze P.E.K.K.A
Wizard
P.E.K.K.A
Barbarian Barrel
Battle Ram P.E.K.K.A
Guards
Skeleton Army
Freeze
Battle Ram
P.E.K.K.A
Battle Ram Wizard Barbarian Barrel
Little Prince

Defense Synergies 0 10

Battle Ram
Wizard
Barbarian Barrel Guards Skeleton Army Freeze P.E.K.K.A
Barbarian Barrel
Wizard Guards P.E.K.K.A Little Prince
Guards
Wizard Barbarian Barrel Skeleton Army
Skeleton Army
Wizard Guards Freeze
Freeze
Wizard Skeleton Army
P.E.K.K.A
Wizard Barbarian Barrel
Little Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Freeze
Skeleton Army P.E.K.K.A Guards
Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Freeze Guards
Wizard Freeze Little Prince
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeleton Army
Guards Skeleton Army Barbarian Barrel Little Prince
Guards Skeleton Army Wizard Barbarian Barrel Freeze
Wizard
Skeleton Army P.E.K.K.A Wizard Guards Freeze
Wizard Skeleton Army Barbarian Barrel Guards Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Wizard Skeleton Army P.E.K.K.A
Wizard Barbarian Barrel Guards Skeleton Army Little Prince
Wizard Barbarian Barrel Freeze Guards Little Prince
P.E.K.K.A
Wizard Skeleton Army Barbarian Barrel Guards P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel
Guards Skeleton Army P.E.K.K.A
Guards Skeleton Army P.E.K.K.A Barbarian Barrel
P.E.K.K.A Guards Skeleton Army
Wizard Freeze
Guards Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Barbarian Barrel Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Wizard Guards
Wizard Skeleton Army
Guards Skeleton Army Barbarian Barrel Freeze P.E.K.K.A Little Prince
Wizard Barbarian Barrel Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards Freeze
Wizard Barbarian Barrel
Wizard Freeze
Wizard
Wizard Barbarian Barrel Freeze
Wizard
Guards
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Freeze
Wizard Barbarian Barrel
Wizard Barbarian Barrel Little Prince
Wizard
Barbarian Barrel
Freeze Wizard Barbarian Barrel Little Prince
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Little Prince
Wizard Guards Freeze
Wizard
Freeze
P.E.K.K.A
Wizard
Barbarian Barrel Guards Skeleton Army Freeze
Wizard
Freeze
Barbarian Barrel
Wizard
Wizard
P.E.K.K.A
Guards Freeze
Barbarian Barrel Freeze Little Prince

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