My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Electro Giant Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Fisherman Inferno Dragon Sparky
Giant Snowball
Royal Hogs Fisherman Inferno Dragon Lumberjack
Zap
Royal Hogs Bandit Fisherman Inferno Dragon Sparky
Barbarian Barrel
Royal Hogs Bandit Magic Archer Lumberjack Sparky
The Log
Royal Hogs Bandit Fisherman Lumberjack Sparky
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Sparky
Fireball
Royal Hogs Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Sparky
Poison
Royal Hogs Fisherman Magic Archer Sparky
Lightning
Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Sparky
Rocket
Royal Hogs Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Royal Hogs Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bandit Fisherman Inferno Dragon Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Bandit Fisherman Magic Archer Lumberjack
Electro Giant
Fisherman Inferno Dragon Lumberjack Sparky
Bandit
Royal Hogs Magic Archer Lumberjack
Fisherman
Royal Hogs Electro Giant Sparky
Inferno Dragon
Electro Giant
Magic Archer
Royal Hogs Bandit Lumberjack
Lumberjack
Royal Hogs Electro Giant Bandit Magic Archer Sparky
Sparky
Electro Giant Fisherman Lumberjack

Defense Synergies 0 7

Royal Hogs
Electro Giant
Fisherman Inferno Dragon
Bandit
Fisherman Magic Archer Lumberjack
Fisherman
Electro Giant Bandit Magic Archer
Inferno Dragon
Electro Giant
Magic Archer
Bandit Fisherman Lumberjack
Lumberjack
Bandit Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Inferno Dragon Lumberjack Sparky Bandit Fisherman
Fisherman Lumberjack Sparky Bandit Inferno Dragon
Inferno Dragon Lumberjack Sparky Bandit Fisherman
Lumberjack Sparky
Bandit Magic Archer Lumberjack
Inferno Dragon Magic Archer
Electro Giant Bandit Magic Archer Sparky
Inferno Dragon Sparky Fisherman Lumberjack
Bandit Fisherman Lumberjack Sparky
Electro Giant Bandit Fisherman Magic Archer Lumberjack
Inferno Dragon Magic Archer
Lumberjack Sparky Bandit
Sparky Magic Archer Lumberjack
Inferno Dragon Sparky Bandit Lumberjack
Electro Giant Bandit Fisherman Inferno Dragon Lumberjack Sparky
Sparky Fisherman Lumberjack
Bandit Fisherman Magic Archer Lumberjack
Bandit Fisherman Inferno Dragon Magic Archer Lumberjack
Sparky Fisherman Inferno Dragon Lumberjack
Electro Giant Bandit Fisherman Lumberjack Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Giant Bandit Fisherman Sparky
Bandit Fisherman Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Fisherman Sparky
Lumberjack Bandit Fisherman Sparky
Bandit Fisherman Inferno Dragon Lumberjack Sparky
Electro Giant Magic Archer
Sparky Bandit Lumberjack
Fisherman Inferno Dragon Lumberjack Sparky
Bandit Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Electro Giant
Bandit Lumberjack Sparky
Electro Giant Magic Archer Sparky
Electro Giant Sparky Fisherman Inferno Dragon Magic Archer Lumberjack
Electro Giant Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit Sparky
Bandit Fisherman Magic Archer
Bandit Magic Archer Sparky
Sparky
Magic Archer Sparky
Electro Giant Magic Archer
Magic Archer Sparky
Magic Archer
Bandit Fisherman
Fisherman Lumberjack Sparky
Bandit Fisherman Magic Archer Sparky
Magic Archer
Bandit Fisherman Magic Archer Sparky
Bandit Fisherman Magic Archer
Fisherman Magic Archer Sparky
Bandit Magic Archer Sparky
Magic Archer Bandit Sparky
Sparky
Fisherman Sparky
Bandit Fisherman Magic Archer Sparky
Electro Giant Magic Archer
Magic Archer Sparky
Fisherman Sparky
Electro Giant Magic Archer Sparky
Fisherman Inferno Dragon
Bandit Fisherman Magic Archer Sparky
Bandit Fisherman Magic Archer Sparky
Bandit Fisherman Magic Archer Sparky
Electro Giant Magic Archer Sparky
Electro Giant
Sparky
Bandit Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Bandit Magic Archer
Magic Archer
Magic Archer Lumberjack Sparky
Magic Archer
Electro Giant Sparky
Sparky
Electro Giant Magic Archer Sparky
Magic Archer
Electro Giant Bandit Magic Archer Sparky
Inferno Dragon Sparky
Sparky

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