My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Baby Dragon P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Hog Rider Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Hog Rider Sparky
Giant Snowball
Royal Recruits Hog Rider Baby Dragon Lumberjack
Zap
Sparky
Barbarian Barrel
Royal Recruits Elixir Golem Lumberjack Sparky
The Log
Royal Recruits Elixir Golem Hog Rider Lumberjack Sparky
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Hog Rider Baby Dragon P.E.K.K.A Lumberjack Sparky
Fireball
Elixir Golem Hog Rider Baby Dragon Lumberjack Sparky
Poison
Royal Recruits Elixir Golem Sparky
Lightning
Baby Dragon Lumberjack Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Rocket Baby Dragon P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Hog Rider Baby Dragon Lumberjack Rocket Sparky Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Hog Rider Baby Dragon Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Lumberjack
Elixir Golem
Hog Rider Baby Dragon Lumberjack Sparky
Hog Rider
Royal Recruits Elixir Golem Rocket Baby Dragon Lumberjack
Rocket
Hog Rider
Baby Dragon
Elixir Golem Hog Rider P.E.K.K.A Lumberjack Sparky
P.E.K.K.A
Baby Dragon Lumberjack
Lumberjack
Royal Recruits Elixir Golem Hog Rider Baby Dragon P.E.K.K.A Sparky
Sparky
Elixir Golem Baby Dragon Lumberjack

Defense Synergies 0 2

Royal Recruits
Elixir Golem
Hog Rider
Rocket
Baby Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A
Baby Dragon
Lumberjack
Baby Dragon
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Baby Dragon Sparky
P.E.K.K.A Lumberjack Sparky Royal Recruits
Rocket P.E.K.K.A Lumberjack Sparky Royal Recruits
Royal Recruits P.E.K.K.A Lumberjack Sparky
Royal Recruits Rocket P.E.K.K.A Lumberjack Sparky
Baby Dragon Lumberjack
Rocket Baby Dragon
Rocket Royal Recruits Baby Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky Royal Recruits Lumberjack
Royal Recruits Lumberjack Sparky
Royal Recruits Baby Dragon Lumberjack
Baby Dragon
Royal Recruits P.E.K.K.A Lumberjack Sparky Rocket
Rocket Sparky Royal Recruits Baby Dragon P.E.K.K.A Lumberjack
Royal Recruits P.E.K.K.A Sparky Lumberjack
Rocket Royal Recruits P.E.K.K.A Lumberjack Sparky
Sparky Royal Recruits P.E.K.K.A Lumberjack
Royal Recruits Baby Dragon Lumberjack
Baby Dragon Royal Recruits Lumberjack
P.E.K.K.A Sparky Royal Recruits Lumberjack
Royal Recruits Baby Dragon P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack P.E.K.K.A Sparky
Rocket Baby Dragon Lumberjack
Royal Recruits P.E.K.K.A Lumberjack Rocket Sparky
Royal Recruits Rocket P.E.K.K.A Lumberjack Sparky
Royal Recruits P.E.K.K.A Lumberjack Sparky
Rocket Baby Dragon
Royal Recruits Rocket P.E.K.K.A Sparky Lumberjack
P.E.K.K.A Royal Recruits Lumberjack Sparky
Royal Recruits Rocket P.E.K.K.A Baby Dragon Sparky
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Lumberjack Sparky
Royal Recruits Rocket P.E.K.K.A
Royal Recruits Rocket P.E.K.K.A Lumberjack Sparky
Royal Recruits Baby Dragon Sparky
Royal Recruits Sparky Rocket Baby Dragon P.E.K.K.A Lumberjack
Royal Recruits Baby Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Baby Dragon Sparky
Baby Dragon
Rocket Baby Dragon Sparky
Royal Recruits Rocket Sparky
Rocket Baby Dragon Sparky
Rocket Baby Dragon
Baby Dragon Sparky
Baby Dragon
Rocket Lumberjack Sparky
Rocket Royal Recruits Sparky
Rocket Baby Dragon
Rocket Baby Dragon Sparky
Rocket Baby Dragon
Baby Dragon Sparky
Rocket Baby Dragon Sparky
Royal Recruits Rocket Baby Dragon Sparky
Rocket Sparky
Rocket Sparky
Rocket Baby Dragon Sparky
Rocket Baby Dragon
Rocket Baby Dragon Sparky
Rocket
Rocket Sparky
Rocket Royal Recruits Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Rocket Baby Dragon Sparky
Baby Dragon Sparky
Rocket
Sparky
Rocket Sparky
Rocket Sparky
P.E.K.K.A Sparky
Rocket Sparky
Royal Recruits Rocket
Rocket Baby Dragon
Rocket Baby Dragon Lumberjack Sparky
Baby Dragon
Rocket Sparky
Royal Recruits P.E.K.K.A Sparky
Royal Recruits Rocket Baby Dragon Sparky
Rocket
Royal Recruits Rocket Baby Dragon Sparky
P.E.K.K.A Sparky
Rocket Sparky

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