My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Prince Goblin Giant Ice Wizard Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Goblin Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Bandit
Giant Snowball
Royal Recruits Musketeer
Zap
Prince Goblin Giant Bandit
Barbarian Barrel
Royal Recruits Musketeer Ice Wizard Royal Ghost Bandit Electro Wizard
The Log
Royal Recruits Musketeer Prince Bandit
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Musketeer Prince Ice Wizard Royal Ghost Bandit Electro Wizard
Fireball
Musketeer Ice Wizard Bandit Electro Wizard
Poison
Royal Recruits Musketeer Ice Wizard Electro Wizard
Lightning
Musketeer Prince Ice Wizard Bandit Electro Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Bandit Musketeer Electro Wizard Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Wizard Royal Ghost Bandit Musketeer

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Royal Ghost Bandit Electro Wizard
Musketeer
Royal Recruits Prince Goblin Giant Royal Ghost Bandit
Prince
Musketeer Ice Wizard Royal Ghost Electro Wizard
Goblin Giant
Musketeer Ice Wizard Bandit Electro Wizard
Ice Wizard
Prince Goblin Giant Bandit
Royal Ghost
Royal Recruits Musketeer Prince Bandit Electro Wizard
Bandit
Royal Recruits Musketeer Goblin Giant Ice Wizard Royal Ghost Electro Wizard
Electro Wizard
Royal Recruits Prince Goblin Giant Royal Ghost Bandit

Defense Synergies 0 10

Royal Recruits
Ice Wizard
Musketeer
Royal Ghost Bandit Electro Wizard
Prince
Ice Wizard Electro Wizard
Goblin Giant
Electro Wizard
Ice Wizard
Royal Recruits Prince Bandit
Royal Ghost
Musketeer Electro Wizard
Bandit
Musketeer Ice Wizard Electro Wizard
Electro Wizard
Musketeer Prince Goblin Giant Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Goblin Giant Electro Wizard
Royal Recruits Musketeer Prince Ice Wizard Bandit Electro Wizard
Prince Royal Recruits Musketeer Ice Wizard Bandit Electro Wizard
Royal Recruits Prince Musketeer Ice Wizard Bandit Electro Wizard
Royal Recruits Prince
Musketeer Ice Wizard Royal Ghost Bandit Electro Wizard
Musketeer Electro Wizard Ice Wizard
Royal Recruits Musketeer Goblin Giant Bandit Electro Wizard
Royal Recruits Musketeer Prince Ice Wizard
Royal Recruits Musketeer Prince Ice Wizard Royal Ghost Bandit Electro Wizard
Ice Wizard Electro Wizard Royal Recruits Musketeer Goblin Giant Royal Ghost Bandit
Musketeer Ice Wizard Electro Wizard
Royal Recruits Prince Musketeer Ice Wizard Bandit Electro Wizard
Royal Recruits Prince Royal Ghost Electro Wizard
Royal Recruits Prince Bandit Electro Wizard
Royal Recruits Prince Bandit Electro Wizard
Royal Recruits Musketeer Prince Electro Wizard
Royal Recruits Musketeer Prince Ice Wizard Royal Ghost Bandit Electro Wizard
Royal Recruits Musketeer Ice Wizard Royal Ghost Bandit Electro Wizard
Royal Recruits Musketeer Prince Electro Wizard
Royal Recruits Royal Ghost Musketeer Prince Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Musketeer Prince Royal Ghost
Royal Recruits Bandit Musketeer Prince Goblin Giant Electro Wizard
Royal Recruits Prince Musketeer Goblin Giant Bandit Electro Wizard
Royal Recruits Musketeer Prince Goblin Giant Bandit
Musketeer Goblin Giant Ice Wizard Electro Wizard
Royal Recruits Prince Musketeer Goblin Giant Ice Wizard Bandit Electro Wizard
Royal Recruits Prince Goblin Giant
Royal Recruits Electro Wizard Prince Bandit
Royal Recruits Musketeer Goblin Giant
Royal Recruits Musketeer Prince
Royal Recruits Prince Goblin Giant Electro Wizard
Royal Recruits Prince Goblin Giant Bandit
Royal Recruits Musketeer
Royal Recruits Electro Wizard Musketeer Prince Goblin Giant
Royal Recruits Musketeer Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Royal Ghost Bandit
Musketeer Ice Wizard Royal Ghost Bandit Electro Wizard
Goblin Giant Bandit
Royal Recruits Musketeer Prince
Musketeer Goblin Giant Ice Wizard
Musketeer
Ice Wizard
Bandit
Musketeer Prince Electro Wizard
Royal Recruits Musketeer Prince Bandit Electro Wizard
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer Prince
Musketeer Bandit
Royal Recruits Musketeer Bandit
Musketeer Prince Bandit Electro Wizard
Musketeer Prince
Musketeer Prince
Royal Recruits Musketeer
Ice Wizard
Musketeer Ice Wizard Royal Ghost Bandit Electro Wizard
Musketeer Prince Bandit
Musketeer Bandit
Musketeer Ice Wizard Electro Wizard
Electro Wizard Musketeer
Musketeer Bandit
Electro Wizard
Prince
Electro Wizard Royal Recruits Musketeer Prince Bandit
Musketeer Ice Wizard Electro Wizard
Musketeer Prince Electro Wizard
Musketeer
Royal Recruits Musketeer Prince
Royal Recruits Musketeer Electro Wizard
Musketeer Electro Wizard
Royal Recruits Musketeer Prince Goblin Giant Royal Ghost Bandit Electro Wizard
Prince

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