My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Ice Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers Miner Fisherman
Giant Snowball
Skeletons Archers Wall Breakers Miner Fisherman
Zap
Skeletons Archers Wall Breakers Fisherman
Barbarian Barrel
Skeletons Archers Wall Breakers
The Log
Skeletons Archers Wall Breakers Fisherman
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Wall Breakers
Royal Delivery
Skeletons Archers Wall Breakers Miner Fisherman
Fireball
Archers Wall Breakers Fisherman
Poison
Archers Fisherman
Lightning
Ice Golem Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Barbarian Barrel Wall Breakers Archers Miner Fisherman Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Golem Barbarian Barrel Wall Breakers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem Barbarian Barrel Wall Breakers Miner Fisherman
Ice Golem
Archers Wall Breakers Barbarian Barrel Miner
Rocket
Miner
Barbarian Barrel
Archers Ice Golem Wall Breakers Miner
Wall Breakers
Ice Golem Miner Archers Barbarian Barrel
Miner
Wall Breakers Archers Ice Golem Rocket Barbarian Barrel
Fisherman
Archers

Defense Synergies 3 7

Skeletons
Fisherman Archers Ice Golem Barbarian Barrel
Archers
Ice Golem Barbarian Barrel Skeletons Fisherman
Ice Golem
Archers Skeletons Barbarian Barrel Fisherman
Rocket
Barbarian Barrel
Archers Skeletons Ice Golem Miner
Wall Breakers
Miner
Barbarian Barrel
Fisherman
Skeletons Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Barbarian Barrel
Skeletons Fisherman
Rocket Fisherman Skeletons Archers
Skeletons Fisherman
Rocket Barbarian Barrel
Barbarian Barrel Skeletons Archers
Rocket Archers
Rocket Ice Golem Barbarian Barrel
Skeletons Fisherman
Skeletons Archers Ice Golem Barbarian Barrel Miner Fisherman
Archers Skeletons Ice Golem Barbarian Barrel Fisherman
Archers
Skeletons Rocket
Rocket Barbarian Barrel
Rocket Fisherman
Skeletons Fisherman
Archers Barbarian Barrel Fisherman
Barbarian Barrel Archers Ice Golem Fisherman
Fisherman
Archers Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Ice Golem Barbarian Barrel Fisherman
Archers Ice Golem Rocket Barbarian Barrel Miner Fisherman
Skeletons Ice Golem Rocket Fisherman
Rocket Ice Golem Barbarian Barrel Fisherman
Skeletons Fisherman
Rocket Skeletons Archers Ice Golem
Rocket Skeletons Archers Ice Golem
Fisherman
Rocket Skeletons Ice Golem Barbarian Barrel
Skeletons
Rocket
Rocket Skeletons Ice Golem
Archers
Skeletons Archers Ice Golem Rocket Barbarian Barrel Fisherman
Archers Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Barbarian Barrel
Barbarian Barrel Miner Fisherman
Rocket Barbarian Barrel Miner
Ice Golem Rocket Barbarian Barrel
Rocket Barbarian Barrel
Ice Golem Rocket
Archers
Ice Golem Barbarian Barrel
Miner Fisherman
Rocket Fisherman
Rocket Miner Barbarian Barrel Fisherman
Archers Rocket
Rocket Ice Golem Barbarian Barrel Miner Fisherman
Rocket Barbarian Barrel Fisherman
Ice Golem Barbarian Barrel Fisherman
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Fisherman
Rocket Archers Barbarian Barrel Fisherman
Rocket Barbarian Barrel Miner
Rocket
Rocket
Rocket Fisherman
Rocket Barbarian Barrel
Ice Golem Barbarian Barrel
Fisherman
Miner Barbarian Barrel Fisherman
Miner Fisherman
Rocket Miner Barbarian Barrel Fisherman
Archers Ice Golem
Rocket
Rocket Miner
Rocket
Rocket
Archers Rocket Barbarian Barrel
Rocket Archers
Barbarian Barrel
Miner Rocket
Ice Golem
Rocket
Rocket
Rocket
Rocket Barbarian Barrel Miner
Rocket

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