My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army Skeleton King
Giant Snowball
Skeletons Goblin Gang Skeleton Army Skeleton King
Zap
Skeletons Goblin Gang Skeleton Army Skeleton King
Barbarian Barrel
Skeletons Goblin Gang Skeleton Army Skeleton King
The Log
Skeletons Goblin Gang Skeleton Army Skeleton King
Earthquake
Skeletons Goblin Gang Skeleton Army Skeleton King
Arrows
Skeletons Goblin Gang Skeleton Army Skeleton King
Royal Delivery
Skeletons Goblin Gang Skeleton Army Skeleton King
Fireball
Goblin Gang Skeleton Army Skeleton King
Poison
Goblin Gang Skeleton Army Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Goblin Gang Skeleton Army Fireball Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Mega Knight
Goblin Gang
Skeleton King
Fireball
Arrows Mega Knight Skeleton King
Rage
Skeleton Army
Skeleton King
Mega Knight
Arrows Fireball
Skeleton King
Skeleton Army Goblin Gang Fireball

Defense Synergies 1 4

Skeletons
Arrows
Mega Knight Fireball
Goblin Gang
Skeleton Army
Fireball
Arrows Mega Knight
Rage
Skeleton Army
Goblin Gang Skeleton King
Mega Knight
Arrows Fireball
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Skeletons Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons
Skeleton Army Skeletons Goblin Gang Mega Knight Skeleton King
Arrows Fireball Skeleton Army Mega Knight
Arrows Goblin Gang Fireball Skeleton Army Skeletons Mega Knight
Arrows Goblin Gang Fireball
Arrows Fireball Mega Knight
Skeletons Goblin Gang Skeleton Army Skeleton King
Goblin Gang Skeleton Army Skeletons Mega Knight
Goblin Gang Skeleton Army Skeletons Arrows Fireball Mega Knight Skeleton King
Arrows Goblin Gang Fireball
Skeleton Army Mega Knight Skeletons Goblin Gang Fireball
Fireball Skeleton Army Mega Knight Arrows Goblin Gang Skeleton King
Skeleton Army Goblin Gang Mega Knight Skeleton King
Skeleton Army Goblin Gang Fireball Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Fireball Skeleton Army
Arrows Fireball Mega Knight Goblin Gang Skeleton Army
Arrows Fireball Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Skeletons Fireball
Fireball Arrows Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons
Goblin Gang Skeleton Army Mega Knight Fireball
Skeletons Goblin Gang Skeleton Army Mega Knight
Arrows Fireball Skeletons Goblin Gang
Goblin Gang Skeleton Army Skeletons Fireball
Mega Knight Skeleton Army
Mega Knight Skeletons Fireball Skeleton Army
Skeletons Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Skeletons Goblin Gang Fireball Skeleton King
Fireball Skeleton Army Mega Knight
Goblin Gang Skeleton Army Skeletons Fireball Skeleton King
Arrows Mega Knight Fireball Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Mega Knight
Arrows Fireball Skeleton King
Arrows Fireball
Mega Knight
Goblin Gang Fireball Skeleton King
Fireball
Fireball Mega Knight
Fireball Mega Knight

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