My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Mega Minion Hog Rider Zappies
Zap
Skeletons Zappies
Barbarian Barrel
Skeletons Elite Barbarians Zappies Royal Ghost
The Log
Skeletons Elite Barbarians Hog Rider Zappies
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Elite Barbarians Mega Minion Hog Rider Zappies Royal Ghost
Fireball
Elite Barbarians Mega Minion Hog Rider Zappies
Poison
Mega Minion Zappies
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mega Minion Royal Ghost Hog Rider Zappies Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Mega Minion Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Hog Rider Mega Minion
Elite Barbarians
Arrows Hog Rider Zappies Royal Ghost
Mega Minion
Arrows
Hog Rider
Arrows Elite Barbarians Zappies Rocket
Zappies
Elite Barbarians Hog Rider Royal Ghost
Rocket
Hog Rider
Royal Ghost
Elite Barbarians Zappies

Defense Synergies 0 7

Skeletons
Elite Barbarians Mega Minion Zappies Royal Ghost
Arrows
Mega Minion
Elite Barbarians
Skeletons Mega Minion
Mega Minion
Skeletons Arrows Elite Barbarians Zappies
Hog Rider
Zappies
Skeletons Mega Minion
Rocket
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Zappies
Elite Barbarians Skeletons Mega Minion Zappies
Rocket Skeletons Elite Barbarians Mega Minion Zappies
Elite Barbarians Skeletons Mega Minion Zappies
Arrows Elite Barbarians Rocket
Arrows Skeletons Mega Minion Zappies Royal Ghost
Mega Minion Rocket Arrows Zappies
Rocket Arrows
Zappies Skeletons Elite Barbarians
Elite Barbarians Skeletons Zappies Royal Ghost
Skeletons Arrows Mega Minion Zappies Royal Ghost
Arrows Mega Minion Zappies
Skeletons Elite Barbarians Zappies Rocket
Rocket Arrows Mega Minion Zappies Royal Ghost
Elite Barbarians Zappies
Rocket Elite Barbarians Zappies
Skeletons Arrows Elite Barbarians Zappies
Arrows Elite Barbarians Mega Minion Zappies Royal Ghost
Arrows Mega Minion Zappies Royal Ghost
Elite Barbarians Zappies
Royal Ghost Arrows Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Zappies Royal Ghost
Arrows Elite Barbarians Mega Minion Rocket Royal Ghost
Zappies Skeletons Elite Barbarians Rocket
Rocket Elite Barbarians Zappies
Skeletons Elite Barbarians Zappies
Arrows Rocket Skeletons Zappies
Rocket Skeletons Elite Barbarians Mega Minion Zappies
Elite Barbarians Zappies
Rocket Skeletons Elite Barbarians Mega Minion Zappies
Skeletons Mega Minion Zappies
Elite Barbarians Mega Minion Zappies
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Skeletons Zappies
Zappies
Elite Barbarians Zappies Skeletons Mega Minion Rocket
Arrows Elite Barbarians Mega Minion Zappies Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Royal Ghost
Arrows Royal Ghost
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Mega Minion Rocket
Arrows
Arrows
Arrows
Rocket Elite Barbarians
Rocket Arrows
Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Mega Minion
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Mega Minion
Arrows Royal Ghost
Arrows
Rocket Arrows
Elite Barbarians Arrows
Rocket Mega Minion Zappies
Elite Barbarians Mega Minion
Arrows Rocket
Rocket Arrows Zappies
Rocket Arrows
Zappies Rocket
Rocket Arrows Mega Minion Zappies
Arrows
Mega Minion Rocket
Arrows
Rocket Arrows
Elite Barbarians Mega Minion
Elite Barbarians Zappies Rocket
Zappies Rocket
Rocket Royal Ghost
Rocket

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