My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Electro Spirit
The Log
Skeletons Electro Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Hog Rider Electro Dragon
Fireball
Hog Rider Electro Dragon
Poison
Bats Electro Dragon
Lightning
Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Barbarian Barrel Arrows Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Barbarian Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Hog Rider Mega Knight Barbarian Barrel
Arrows
Hog Rider Mega Knight
Hog Rider
Bats Arrows Electro Spirit Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Hog Rider Electro Dragon Mega Knight
Electro Dragon
Barbarian Barrel Mega Knight
Mega Knight
Bats Arrows Hog Rider Barbarian Barrel Electro Dragon

Defense Synergies 1 9

Skeletons
Electro Spirit Bats Barbarian Barrel Electro Dragon
Electro Spirit
Skeletons
Bats
Skeletons Barbarian Barrel Mega Knight
Arrows
Mega Knight Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Bats Arrows Electro Dragon Mega Knight
Electro Dragon
Skeletons Barbarian Barrel
Mega Knight
Arrows Bats Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Skeletons Bats Electro Dragon Mega Knight
Mega Knight Skeletons Bats Electro Dragon
Skeletons Bats Electro Dragon Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Skeletons Electro Spirit Bats Electro Dragon Mega Knight
Bats Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight
Skeletons
Skeletons Barbarian Barrel Mega Knight
Bats Skeletons Electro Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight
Arrows Bats Electro Dragon
Mega Knight Skeletons Bats Electro Dragon
Mega Knight Electro Spirit Bats Arrows Barbarian Barrel Electro Dragon
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Electro Dragon
Arrows Mega Knight Electro Spirit Bats Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Spirit Bats Electro Dragon Mega Knight
Mega Knight Electro Spirit Bats Arrows Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Skeletons Bats Electro Dragon
Mega Knight Bats Barbarian Barrel
Skeletons Mega Knight
Arrows Skeletons Electro Spirit Bats Electro Dragon
Skeletons Bats
Mega Knight
Electro Dragon Mega Knight Skeletons Electro Spirit Bats Barbarian Barrel
Skeletons
Mega Knight Bats Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Electro Spirit Bats Barbarian Barrel
Bats Arrows Mega Knight Electro Spirit Barbarian Barrel Electro Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Electro Spirit Bats Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Spirit Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Barbarian Barrel
Bats Arrows Electro Dragon
Electro Dragon Electro Spirit Bats
Arrows Electro Dragon Mega Knight
Electro Spirit Arrows Electro Dragon
Mega Knight
Arrows
Electro Spirit Bats Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Arrows Barbarian Barrel
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Electro Spirit Bats
Bats Electro Dragon
Electro Dragon Barbarian Barrel Mega Knight
Electro Dragon Mega Knight

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