My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Tesla Elite Barbarians Musketeer
The Log
Skeletons Electro Spirit Elite Barbarians Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Elite Barbarians Musketeer Hog Rider
Fireball
Tesla Elite Barbarians Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Tornado Tesla Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Tornado Electro Spirit Musketeer
Tesla
Elite Barbarians
Zap Electro Spirit Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Zap Musketeer Electro Spirit Elite Barbarians Tornado
Tornado
Zap Hog Rider

Defense Synergies 3 11

Skeletons
Tesla Musketeer Electro Spirit Zap Elite Barbarians Tornado
Electro Spirit
Skeletons Zap
Zap
Skeletons Electro Spirit Tesla Elite Barbarians Musketeer Tornado
Tesla
Skeletons Musketeer Zap Tornado
Elite Barbarians
Skeletons Zap
Musketeer
Skeletons Tesla Zap Tornado
Hog Rider
Tornado
Skeletons Zap Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer
Elite Barbarians Skeletons Zap Tesla Musketeer
Tesla Tornado Skeletons Elite Barbarians Musketeer
Tesla Elite Barbarians Skeletons Musketeer
Elite Barbarians Tornado
Tornado Skeletons Electro Spirit Zap Tesla Musketeer
Tesla Musketeer Tornado Electro Spirit Zap
Electro Spirit Zap Tesla Musketeer
Tesla Skeletons Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Skeletons Tesla Musketeer
Skeletons Electro Spirit Zap Tesla Musketeer Tornado
Tesla Musketeer Zap Tornado
Tesla Skeletons Zap Elite Barbarians Musketeer
Electro Spirit Zap Tesla Tornado
Elite Barbarians Tesla
Tornado Zap Tesla Elite Barbarians
Tesla Skeletons Elite Barbarians Musketeer Tornado
Tesla Electro Spirit Zap Elite Barbarians Musketeer Tornado
Zap Tornado Electro Spirit Tesla Musketeer
Tesla Elite Barbarians Musketeer Tornado
Electro Spirit Tesla Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Musketeer
Skeletons Zap Elite Barbarians Musketeer
Zap Tesla Elite Barbarians Musketeer Tornado
Skeletons Tesla Elite Barbarians Musketeer
Skeletons Electro Spirit Zap Tesla Musketeer Tornado
Skeletons Tesla Elite Barbarians Musketeer
Tesla Elite Barbarians
Zap Skeletons Electro Spirit Elite Barbarians Tornado
Skeletons Tesla Musketeer
Tesla Elite Barbarians Musketeer
Zap Elite Barbarians Tornado
Elite Barbarians Skeletons Tesla
Tesla Musketeer
Tesla Elite Barbarians Skeletons Electro Spirit Zap Musketeer Tornado
Electro Spirit Zap Tesla Elite Barbarians Musketeer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer
Zap
Electro Spirit Zap Musketeer Tornado
Musketeer Tornado
Zap Tornado
Zap Tornado
Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Tornado
Zap Musketeer
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Electro Spirit
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Tornado
Zap Electro Spirit Musketeer
Elite Barbarians
Zap Musketeer
Zap Electro Spirit
Zap Electro Spirit Musketeer
Zap Musketeer Tornado
Musketeer
Zap Musketeer
Zap Tornado
Elite Barbarians Musketeer
Zap Electro Spirit Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

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