My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Prince Giant Skeleton Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Giant Skeleton Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Prince Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Prince Goblin Giant
Barbarian Barrel
Skeletons Elixir Golem Wizard Giant Skeleton Magic Archer
The Log
Skeletons Elixir Golem Prince Giant Skeleton
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Wizard Prince Giant Skeleton Magic Archer
Fireball
Elixir Golem Wizard Magic Archer
Poison
Elixir Golem Wizard Magic Archer
Lightning
Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Elixir Golem Magic Archer Wizard Prince Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Elixir Golem Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Wizard Mirror Magic Archer
Wizard
Elixir Golem Prince Giant Skeleton Goblin Giant
Mirror
Elixir Golem Giant Skeleton Magic Archer
Prince
Wizard Magic Archer
Giant Skeleton
Wizard Mirror Magic Archer
Goblin Giant
Wizard Magic Archer
Magic Archer
Elixir Golem Mirror Prince Giant Skeleton Goblin Giant

Defense Synergies 0 10

Skeletons
Wizard Prince Giant Skeleton Magic Archer
Elixir Golem
Wizard
Skeletons Prince Giant Skeleton
Mirror
Magic Archer
Prince
Skeletons Wizard Magic Archer
Giant Skeleton
Skeletons Wizard Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Skeletons Mirror Prince Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Magic Archer
Skeletons Prince
Prince Skeletons Giant Skeleton
Prince Skeletons
Prince Giant Skeleton
Skeletons Magic Archer
Wizard Magic Archer
Giant Skeleton Goblin Giant Magic Archer
Skeletons Prince
Skeletons Prince Giant Skeleton
Skeletons Wizard Giant Skeleton Goblin Giant Magic Archer
Wizard Magic Archer
Prince Skeletons Wizard Giant Skeleton
Wizard Prince Magic Archer
Prince
Prince
Wizard Skeletons Prince
Wizard Prince Magic Archer
Wizard Giant Skeleton Magic Archer
Prince
Wizard Prince Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Giant Skeleton
Wizard Prince Magic Archer
Giant Skeleton Skeletons Prince Goblin Giant
Prince Giant Skeleton Goblin Giant
Giant Skeleton Skeletons Prince Goblin Giant
Wizard Skeletons Goblin Giant Magic Archer
Prince Skeletons Giant Skeleton Goblin Giant
Giant Skeleton Prince Goblin Giant
Giant Skeleton Skeletons Prince Magic Archer
Skeletons Goblin Giant
Prince Giant Skeleton
Prince Giant Skeleton Goblin Giant
Prince Giant Skeleton Skeletons Wizard Goblin Giant
Wizard Magic Archer
Skeletons Prince Giant Skeleton Goblin Giant Magic Archer
Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Magic Archer
Giant Skeleton Goblin Giant Magic Archer
Prince Giant Skeleton
Wizard Magic Archer
Wizard Goblin Giant Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Prince
Wizard Prince Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Wizard Prince Magic Archer
Wizard Magic Archer
Prince Giant Skeleton Magic Archer
Wizard
Prince
Wizard Magic Archer
Wizard Magic Archer
Wizard Prince Magic Archer
Magic Archer
Wizard Magic Archer
Wizard
Wizard Magic Archer
Magic Archer
Prince Giant Skeleton
Wizard Magic Archer
Prince Magic Archer
Wizard Magic Archer
Wizard Prince Magic Archer
Wizard Magic Archer
Giant Skeleton
Prince
Giant Skeleton Magic Archer
Magic Archer
Prince Giant Skeleton Goblin Giant Magic Archer
Prince
Wizard

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