My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Giant Skeleton
Giant Snowball
Skeletons Barbarians Royal Recruits Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Ice Spirit Barbarians Royal Recruits Giant Skeleton Little Prince
The Log
Skeletons Ice Spirit Barbarians Royal Recruits Giant Skeleton Little Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons Ice Spirit Royal Recruits Little Prince
Royal Delivery
Skeletons Ice Spirit Barbarians Royal Recruits Giant Skeleton Little Prince
Fireball
Barbarians Little Prince
Poison
Barbarians Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Little Prince Fireball Barbarians Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Barbarians Royal Recruits Giant Skeleton
Barbarians
Ice Spirit
Royal Recruits
Ice Spirit
Fireball
Mirror Little Prince
Mirror
Fireball Giant Skeleton
Giant Skeleton
Ice Spirit Mirror
Little Prince
Fireball

Defense Synergies 1 10

Skeletons
Ice Spirit Giant Skeleton Little Prince
Ice Spirit
Skeletons Barbarians Royal Recruits Fireball Giant Skeleton Little Prince
Barbarians
Ice Spirit
Royal Recruits
Ice Spirit
Fireball
Mirror Ice Spirit Little Prince
Mirror
Fireball
Giant Skeleton
Skeletons Ice Spirit Little Prince
Little Prince
Skeletons Ice Spirit Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Barbarians Skeletons Ice Spirit Royal Recruits
Barbarians Skeletons Royal Recruits Giant Skeleton
Barbarians Royal Recruits Skeletons
Barbarians Royal Recruits Fireball Giant Skeleton
Fireball Skeletons
Ice Spirit Fireball Little Prince
Barbarians Royal Recruits Fireball Giant Skeleton
Barbarians Skeletons Royal Recruits
Skeletons Ice Spirit Barbarians Royal Recruits Giant Skeleton Little Prince
Barbarians Skeletons Royal Recruits Fireball Giant Skeleton
Fireball
Barbarians Royal Recruits Skeletons Ice Spirit Fireball Giant Skeleton
Fireball Ice Spirit Barbarians Royal Recruits
Barbarians Royal Recruits
Barbarians Ice Spirit Royal Recruits Fireball
Barbarians Skeletons Royal Recruits Fireball
Ice Spirit Fireball Barbarians Royal Recruits Little Prince
Ice Spirit Barbarians Royal Recruits Fireball Giant Skeleton Little Prince
Barbarians Royal Recruits
Royal Recruits Barbarians Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeletons Fireball Giant Skeleton
Fireball
Barbarians Royal Recruits Giant Skeleton Skeletons Ice Spirit
Royal Recruits Giant Skeleton Barbarians Fireball
Barbarians Royal Recruits Giant Skeleton Skeletons
Fireball Skeletons Ice Spirit
Royal Recruits Skeletons Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians Royal Recruits
Royal Recruits Giant Skeleton Skeletons Ice Spirit Barbarians Fireball
Royal Recruits Skeletons Barbarians
Barbarians Royal Recruits Giant Skeleton
Royal Recruits Barbarians Fireball Giant Skeleton
Barbarians Royal Recruits Giant Skeleton Skeletons Fireball
Royal Recruits Barbarians Fireball
Barbarians Royal Recruits Skeletons Ice Spirit Fireball Giant Skeleton Little Prince
Barbarians Royal Recruits Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Giant Skeleton
Fireball
Fireball Giant Skeleton
Barbarians Royal Recruits Fireball Giant Skeleton
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball Little Prince
Fireball Giant Skeleton
Fireball
Barbarians Royal Recruits Fireball
Ice Spirit Fireball Little Prince
Fireball
Fireball
Fireball
Fireball Little Prince
Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball
Giant Skeleton
Fireball
Ice Spirit Barbarians Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Giant Skeleton
Royal Recruits
Ice Spirit Royal Recruits Fireball Giant Skeleton
Fireball
Royal Recruits Fireball Giant Skeleton Little Prince
Fireball

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