My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tombstone Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Sparky
Giant Snowball
Skeletons Bats Tombstone
Zap
Skeletons Bats Firecracker Tombstone Sparky
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tombstone Elixir Golem Sparky
The Log
Skeletons Ice Spirit Firecracker Tombstone Elixir Golem Sparky
Earthquake
Skeletons Firecracker Tombstone Elixir Golem
Arrows
Skeletons Ice Spirit Bats Firecracker Tombstone
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Elixir Golem Sparky
Fireball
Firecracker Tombstone Elixir Golem Sparky
Poison
Bats Firecracker Tombstone Elixir Golem Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone Elixir Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Firecracker Tombstone Elixir Golem Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Sparky Bats Firecracker Elixir Golem
Bats
Ice Spirit Firecracker Elixir Golem Sparky
Firecracker
Elixir Golem Ice Spirit Bats Sparky
Tombstone
Elixir Golem
Firecracker Ice Spirit Bats The Log Sparky
The Log
Elixir Golem Sparky
Sparky
Ice Spirit Bats Firecracker Elixir Golem The Log

Defense Synergies 2 16

Skeletons
Ice Spirit Bats Firecracker Tombstone The Log Sparky
Ice Spirit
Sparky Skeletons Bats Firecracker Tombstone The Log
Bats
Skeletons Ice Spirit Firecracker The Log Sparky
Firecracker
The Log Skeletons Ice Spirit Bats Tombstone
Tombstone
Skeletons Ice Spirit Firecracker Sparky
Elixir Golem
The Log
Firecracker Skeletons Ice Spirit Bats Sparky
Sparky
Ice Spirit Skeletons Bats Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log Sparky
Sparky Skeletons Ice Spirit Bats Firecracker Tombstone The Log
Sparky Skeletons Bats Tombstone
Sparky Skeletons Bats Firecracker Tombstone
Firecracker Tombstone The Log Sparky
The Log Skeletons Bats Firecracker
Bats Ice Spirit Firecracker Tombstone
The Log Sparky
Sparky Skeletons Tombstone
Skeletons Ice Spirit Firecracker Sparky
Bats Skeletons Firecracker Tombstone The Log
Bats Firecracker
Tombstone Sparky Skeletons Ice Spirit Bats The Log
Sparky Ice Spirit Bats Firecracker Tombstone The Log
Sparky Tombstone
Ice Spirit The Log Sparky
Sparky Skeletons Bats Firecracker Tombstone
Ice Spirit Tombstone Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Tombstone
Sparky
Bats Firecracker The Log Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Sparky
Firecracker The Log
Tombstone Skeletons Ice Spirit Bats The Log Sparky
Bats The Log Sparky
Skeletons Tombstone Sparky
Firecracker Skeletons Ice Spirit Bats
Sparky Skeletons Bats Tombstone
Sparky
Skeletons Ice Spirit Bats Firecracker Tombstone The Log Sparky
Skeletons Tombstone Sparky
Bats Tombstone Sparky
The Log
Skeletons Tombstone Sparky
Firecracker Sparky
Tombstone Sparky Skeletons Ice Spirit Bats Firecracker The Log
Bats Firecracker The Log Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Ice Spirit Bats
Firecracker The Log Sparky
The Log Ice Spirit Firecracker
The Log Firecracker
Bats Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Sparky
Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
The Log Sparky
The Log
Firecracker The Log Ice Spirit Sparky
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Bats Firecracker Sparky
Ice Spirit Bats Firecracker
Sparky
The Log Sparky
Ice Spirit Firecracker Sparky
Sparky
Firecracker The Log Sparky
Ice Spirit Bats Tombstone
Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Ice Spirit Bats Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky
Sparky
Firecracker Sparky

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