My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower Sparky
Barbarian Barrel
Skeletons Inferno Tower Wizard Electro Wizard Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Inferno Tower Wizard Electro Wizard Sparky
Poison
Inferno Tower Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeletons Mini P.E.K.K.A Electro Wizard Inferno Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Sparky Wizard Electro Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
Rocket
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 2 10

Skeletons
Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A
Electro Wizard Skeletons Wizard
Inferno Tower
Electro Wizard Skeletons
Wizard
Skeletons Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Rocket
P.E.K.K.A
Skeletons Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Wizard P.E.K.K.A
Sparky
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Skeletons Electro Wizard
Mini P.E.K.K.A Inferno Tower Rocket P.E.K.K.A Sparky Skeletons Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Skeletons Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Sparky
Skeletons Electro Wizard
Inferno Tower Rocket Electro Wizard Wizard
Rocket Inferno Tower P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Skeletons
Skeletons Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky
Electro Wizard Skeletons Wizard
Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Skeletons Wizard Rocket Electro Wizard
Wizard Rocket Sparky Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Electro Wizard
Inferno Tower Rocket Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Skeletons Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Wizard Electro Wizard
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Inferno Tower Electro Wizard
Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Inferno Tower P.E.K.K.A Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Wizard Rocket
P.E.K.K.A Skeletons Mini P.E.K.K.A Inferno Tower Rocket Electro Wizard Sparky
Mini P.E.K.K.A Rocket P.E.K.K.A Inferno Tower Electro Wizard Sparky
Inferno Tower P.E.K.K.A Skeletons Mini P.E.K.K.A Sparky
Wizard Rocket Skeletons Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Sparky Skeletons Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky
Rocket P.E.K.K.A Electro Wizard Skeletons Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower P.E.K.K.A Skeletons Sparky
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Sparky
Rocket P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons Inferno Tower Wizard Sparky
Wizard Sparky
Inferno Tower Electro Wizard Sparky Skeletons Mini P.E.K.K.A Rocket P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Electro Wizard Sparky
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Electro Wizard
Rocket Sparky
Rocket Sparky
Wizard Rocket Sparky
Wizard Rocket
Wizard Sparky
Wizard
Wizard
Rocket Mini P.E.K.K.A Electro Wizard Sparky
Rocket Wizard Electro Wizard Sparky
Wizard Rocket
Rocket Sparky
Rocket
Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket Wizard
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket
Wizard Sparky
Wizard Electro Wizard Sparky
Wizard Sparky
Rocket Sparky
Wizard Electro Wizard Sparky
Rocket Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Wizard Rocket Sparky
Rocket Electro Wizard Sparky
P.E.K.K.A Sparky
Rocket Wizard Sparky
Electro Wizard Rocket
Rocket Wizard Electro Wizard
Mini P.E.K.K.A Wizard Rocket Electro Wizard Sparky
Wizard
Rocket Sparky
P.E.K.K.A Sparky
Rocket Electro Wizard Sparky
Rocket Electro Wizard
Rocket Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Rocket Sparky

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