My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Elixir Collector P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Wizard P.E.K.K.A Inferno Dragon
Fireball
Wizard Elixir Collector Inferno Dragon
Poison
Wizard Elixir Collector
Lightning
Wizard Elixir Collector Inferno Dragon
Rocket
Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison P.E.K.K.A Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Poison Inferno Dragon Wizard Goblin Machine Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Poison Inferno Dragon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
P.E.K.K.A
Elixir Collector
Mirror
Poison
Poison
P.E.K.K.A Mirror
P.E.K.K.A
Poison Wizard
Inferno Dragon
Goblin Machine

Defense Synergies 0 7

Skeletons
Wizard Poison P.E.K.K.A Inferno Dragon
Wizard
Skeletons P.E.K.K.A
Elixir Collector
Mirror
Poison Inferno Dragon
Poison
Skeletons Mirror
P.E.K.K.A
Skeletons Wizard
Inferno Dragon
Skeletons Mirror
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Inferno Dragon Skeletons
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons
Poison P.E.K.K.A
Skeletons
Inferno Dragon Wizard Poison
Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons
Skeletons
Poison Skeletons Wizard
Inferno Dragon Wizard Poison
P.E.K.K.A Skeletons Wizard
Wizard Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Skeletons Poison P.E.K.K.A
Wizard
Wizard Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Poison Wizard Inferno Dragon
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Inferno Dragon
Wizard Poison Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Poison Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Poison
P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Poison P.E.K.K.A Inferno Dragon
Poison Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison
Wizard Poison Goblin Machine
Wizard Poison
Poison Wizard
Poison Wizard
Poison
Poison Wizard Goblin Machine
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Goblin Machine
Wizard Poison Goblin Machine
Poison
Wizard Poison
Poison
Poison Wizard Goblin Machine
Inferno Dragon
Poison Wizard
Wizard Poison
Poison
Poison Wizard
Wizard Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
P.E.K.K.A
Poison
Poison
Poison
P.E.K.K.A Inferno Dragon
Wizard

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