My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Sparky
Giant Snowball
Skeletons Minion Horde
Zap
Skeletons Minion Horde Inferno Tower Sparky
Barbarian Barrel
Skeletons Inferno Tower Executioner Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Executioner P.E.K.K.A Sparky
Fireball
Minion Horde Inferno Tower Executioner Sparky
Poison
Minion Horde Inferno Tower Executioner Sparky
Lightning
Inferno Tower Executioner Sparky
Rocket
Minion Horde Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Minion Horde Inferno Tower Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Rage Minion Horde

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Sparky Minion Horde Executioner
Minion Horde
Rage Zap Sparky
Inferno Tower
Rage
Minion Horde Sparky
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Executioner
Sparky
Zap Rage Minion Horde

Defense Synergies 0 13

Skeletons
Zap Minion Horde Inferno Tower Executioner P.E.K.K.A Sparky
Zap
Skeletons Minion Horde Inferno Tower Executioner P.E.K.K.A Sparky
Minion Horde
Skeletons Zap Inferno Tower Sparky
Inferno Tower
Skeletons Zap Minion Horde
Rage
Executioner
Skeletons Zap
P.E.K.K.A
Skeletons Zap
Sparky
Skeletons Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Executioner Sparky
Minion Horde Inferno Tower P.E.K.K.A Sparky Skeletons Zap Executioner
Minion Horde Inferno Tower P.E.K.K.A Sparky Skeletons Executioner
Minion Horde Inferno Tower P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky
Skeletons Zap Executioner
Minion Horde Inferno Tower Zap Executioner
Zap Inferno Tower P.E.K.K.A Sparky
Minion Horde Inferno Tower P.E.K.K.A Sparky Skeletons
Skeletons Minion Horde Inferno Tower Sparky
Minion Horde Executioner Skeletons Zap
Minion Horde Inferno Tower Executioner Zap
Minion Horde Inferno Tower P.E.K.K.A Sparky Skeletons Zap
Executioner Sparky Zap Minion Horde P.E.K.K.A
Inferno Tower P.E.K.K.A Sparky Minion Horde
Minion Horde Inferno Tower Zap P.E.K.K.A Sparky
Minion Horde Sparky Skeletons Inferno Tower Executioner P.E.K.K.A
Zap Minion Horde Executioner
Zap Executioner
P.E.K.K.A Sparky Inferno Tower
Minion Horde Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower P.E.K.K.A Sparky
Zap Executioner
P.E.K.K.A Skeletons Zap Minion Horde Inferno Tower Sparky
P.E.K.K.A Zap Minion Horde Inferno Tower Sparky
Inferno Tower P.E.K.K.A Skeletons Minion Horde Executioner Sparky
Executioner Skeletons Zap Minion Horde
P.E.K.K.A Sparky Skeletons Minion Horde Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde Sparky
Zap Minion Horde P.E.K.K.A Skeletons Inferno Tower Sparky
Inferno Tower P.E.K.K.A Skeletons Minion Horde Sparky
P.E.K.K.A Minion Horde Inferno Tower Sparky
P.E.K.K.A Zap
P.E.K.K.A Skeletons Minion Horde Inferno Tower Executioner Sparky
Minion Horde Executioner Sparky
Inferno Tower Sparky Skeletons Zap Minion Horde Executioner P.E.K.K.A
Executioner Zap Minion Horde Inferno Tower P.E.K.K.A Sparky
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Executioner
Minion Horde Sparky
Sparky
Executioner Zap Minion Horde Sparky
Executioner Zap Minion Horde
Minion Horde Executioner Sparky
Zap Executioner
Zap
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Executioner
Executioner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Executioner Sparky
Minion Horde Executioner Sparky
Sparky
Minion Horde Sparky
Zap Executioner Sparky
Zap
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Executioner Sparky
Minion Horde
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Zap Minion Horde Executioner Sparky
Zap Minion Horde
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Executioner
Minion Horde Executioner Sparky
Zap Executioner
Zap Sparky
Minion Horde Executioner P.E.K.K.A Sparky
Zap Minion Horde Sparky
Zap Executioner
Zap Executioner Sparky
P.E.K.K.A Sparky
Sparky

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