My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Bomb Tower Hog Rider Electro Dragon
Poison
Firecracker Bomb Tower Electro Dragon
Lightning
Ice Golem Bomb Tower Electro Dragon
Rocket
Bomb Tower Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Ice Golem Bomb Tower Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Arrows Firecracker Bomb Tower Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Firecracker Ice Golem Electro Dragon Mega Knight
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Giant Snowball Ice Golem Mega Knight
Ice Golem
Hog Rider Giant Snowball Firecracker Electro Dragon
Bomb Tower
Hog Rider
Giant Snowball Arrows Firecracker Ice Golem Mega Knight
Electro Dragon
Giant Snowball Ice Golem Mega Knight
Mega Knight
Giant Snowball Arrows Firecracker Hog Rider Electro Dragon

Defense Synergies 4 11

Giant Snowball
Mega Knight Firecracker Ice Golem Bomb Tower Electro Dragon
Arrows
Mega Knight Ice Golem Bomb Tower
Firecracker
Ice Golem Giant Snowball Bomb Tower Electro Dragon Mega Knight
Ice Golem
Firecracker Bomb Tower Giant Snowball Arrows Electro Dragon Mega Knight
Bomb Tower
Ice Golem Giant Snowball Arrows Firecracker
Hog Rider
Electro Dragon
Giant Snowball Firecracker Ice Golem
Mega Knight
Giant Snowball Arrows Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Electro Dragon
Bomb Tower Firecracker Electro Dragon Mega Knight
Bomb Tower Mega Knight Giant Snowball Electro Dragon
Bomb Tower Firecracker Electro Dragon Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Giant Snowball Firecracker Bomb Tower Electro Dragon Mega Knight
Giant Snowball Arrows Firecracker Bomb Tower Electro Dragon
Arrows Ice Golem Bomb Tower Electro Dragon Mega Knight
Bomb Tower
Giant Snowball Firecracker Ice Golem Mega Knight
Giant Snowball Arrows Firecracker Ice Golem Bomb Tower Electro Dragon Mega Knight
Arrows Giant Snowball Firecracker Electro Dragon
Bomb Tower Mega Knight Giant Snowball Electro Dragon
Bomb Tower Mega Knight Giant Snowball Arrows Firecracker Electro Dragon
Bomb Tower Mega Knight
Bomb Tower Giant Snowball Mega Knight
Bomb Tower Mega Knight Arrows Firecracker Electro Dragon
Arrows Bomb Tower Mega Knight Giant Snowball Firecracker Electro Dragon
Giant Snowball Arrows Bomb Tower Firecracker Ice Golem Electro Dragon Mega Knight
Bomb Tower
Mega Knight Giant Snowball Arrows Firecracker Bomb Tower Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Ice Golem
Giant Snowball Arrows Firecracker Ice Golem Bomb Tower Electro Dragon Mega Knight
Mega Knight Ice Golem Bomb Tower Electro Dragon
Mega Knight Ice Golem
Mega Knight
Arrows Firecracker Giant Snowball Ice Golem Bomb Tower Electro Dragon
Ice Golem Bomb Tower
Mega Knight Bomb Tower
Electro Dragon Mega Knight Giant Snowball Firecracker Ice Golem Bomb Tower
Mega Knight Bomb Tower Electro Dragon
Mega Knight Giant Snowball Arrows
Mega Knight Ice Golem Bomb Tower
Firecracker Bomb Tower Electro Dragon Mega Knight
Electro Dragon Firecracker Ice Golem Bomb Tower
Arrows Mega Knight Giant Snowball Firecracker Ice Golem Bomb Tower Electro Dragon
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Electro Dragon
Arrows Firecracker Giant Snowball Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Ice Golem
Giant Snowball Arrows Firecracker Mega Knight
Arrows Firecracker Giant Snowball Ice Golem Electro Dragon
Arrows Firecracker
Arrows Giant Snowball Firecracker Ice Golem Electro Dragon
Arrows Giant Snowball Firecracker Electro Dragon
Giant Snowball Electro Dragon
Firecracker Arrows Electro Dragon
Giant Snowball Arrows Firecracker Electro Dragon
Giant Snowball Firecracker Ice Golem
Arrows Firecracker Electro Dragon
Giant Snowball Arrows Firecracker Ice Golem
Giant Snowball Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Electro Dragon Mega Knight
Giant Snowball Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows Firecracker Ice Golem Electro Dragon Mega Knight
Arrows Firecracker Giant Snowball Electro Dragon
Giant Snowball Arrows Electro Dragon Mega Knight
Arrows Firecracker
Giant Snowball Arrows Firecracker Ice Golem Electro Dragon
Electro Dragon Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows Electro Dragon Mega Knight
Giant Snowball Arrows Firecracker Electro Dragon
Mega Knight
Giant Snowball Arrows Firecracker
Electro Dragon
Giant Snowball Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Arrows Giant Snowball Firecracker Ice Golem Electro Dragon
Giant Snowball Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Giant Snowball Firecracker
Firecracker Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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