My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Fisherman Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Cannon Fisherman Night Witch
Zap
Cannon Fisherman Night Witch
Barbarian Barrel
Cannon Night Witch
The Log
Cannon Fisherman
Earthquake
Cannon Elixir Collector
Arrows
Night Witch
Royal Delivery
Fisherman Night Witch
Fireball
Cannon Elixir Collector Fisherman Night Witch
Poison
Cannon Elixir Collector Fisherman Night Witch
Lightning
Cannon Elixir Collector Fisherman Night Witch Monk
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Rage Cannon Fisherman Night Witch Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Rage Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mirror Night Witch
Cannon
Elixir Collector
Mirror
Giant Snowball Night Witch
Rage
Night Witch
Fisherman
Night Witch
Giant Snowball Mirror Rage Monk
Monk
Night Witch

Defense Synergies 2 6

Giant Snowball
Mirror Cannon Fisherman Night Witch
Cannon
Mirror Giant Snowball Night Witch
Elixir Collector
Mirror
Giant Snowball Cannon Night Witch
Rage
Fisherman
Giant Snowball Monk
Night Witch
Giant Snowball Cannon Mirror
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Cannon Fisherman Night Witch Monk
Cannon Fisherman Giant Snowball Night Witch
Cannon Night Witch Fisherman Monk
Monk
Giant Snowball Cannon Night Witch
Giant Snowball Cannon Night Witch
Cannon Monk
Cannon Fisherman Night Witch
Giant Snowball Cannon Fisherman Night Witch
Giant Snowball Cannon Fisherman Night Witch
Giant Snowball Night Witch
Cannon Night Witch Giant Snowball
Giant Snowball Cannon Night Witch
Cannon
Monk Giant Snowball Cannon Fisherman
Cannon Fisherman Night Witch
Cannon Giant Snowball Fisherman Night Witch
Giant Snowball Cannon Fisherman
Cannon Fisherman
Giant Snowball Cannon Fisherman Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fisherman
Giant Snowball Fisherman Monk
Fisherman
Fisherman Night Witch Monk
Cannon Fisherman Night Witch
Giant Snowball Monk
Night Witch
Fisherman
Giant Snowball Monk
Cannon
Monk Giant Snowball
Cannon Night Witch
Cannon
Fisherman Night Witch Monk
Giant Snowball Cannon
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Giant Snowball Fisherman
Giant Snowball
Giant Snowball Monk
Giant Snowball
Monk Giant Snowball Fisherman
Giant Snowball Fisherman Night Witch
Monk Fisherman
Monk Giant Snowball
Giant Snowball Fisherman
Fisherman Monk
Giant Snowball Fisherman
Giant Snowball
Monk Giant Snowball
Fisherman Night Witch
Giant Snowball Fisherman Monk
Giant Snowball Monk
Night Witch Monk
Giant Snowball
Fisherman Monk
Giant Snowball Monk
Giant Snowball
Fisherman
Giant Snowball Fisherman Monk
Giant Snowball Fisherman Monk
Fisherman
Giant Snowball Night Witch
Giant Snowball
Giant Snowball Night Witch
Giant Snowball Night Witch
Giant Snowball Monk
Giant Snowball Monk
Night Witch
Giant Snowball Monk
Giant Snowball
Monk Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Monk
Monk

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