My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Dark Prince Giant Skeleton Miner
Giant Snowball
Skeleton Army Clone Miner
Zap
Skeleton Army Clone Dark Prince
Barbarian Barrel
Tesla Wizard Skeleton Army Clone Dark Prince Giant Skeleton Electro Wizard
The Log
Skeleton Army Clone Dark Prince Giant Skeleton
Earthquake
Tesla Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Wizard Skeleton Army Clone Dark Prince Giant Skeleton Miner Electro Wizard
Fireball
Tesla Wizard Skeleton Army Clone Electro Wizard
Poison
Wizard Skeleton Army Clone Electro Wizard
Lightning
Tesla Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Dark Prince Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Miner Tesla Dark Prince Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Miner Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Dark Prince Giant Skeleton Miner
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard
Dark Prince
Wizard Miner Electro Wizard
Giant Skeleton
Clone Wizard Miner Electro Wizard
Miner
Wizard Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Clone Dark Prince Giant Skeleton Miner

Defense Synergies 0 12

Tesla
Wizard Skeleton Army Dark Prince Electro Wizard
Wizard
Tesla Skeleton Army Dark Prince Giant Skeleton Electro Wizard
Skeleton Army
Tesla Wizard Giant Skeleton Electro Wizard
Clone
Dark Prince
Tesla Wizard Electro Wizard
Giant Skeleton
Wizard Skeleton Army Electro Wizard
Miner
Electro Wizard
Tesla Wizard Skeleton Army Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Skeleton Army Tesla Dark Prince Electro Wizard
Tesla Skeleton Army Dark Prince Giant Skeleton Electro Wizard
Tesla Skeleton Army Dark Prince Electro Wizard
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Wizard
Tesla Giant Skeleton Electro Wizard
Tesla Skeleton Army
Skeleton Army Tesla Dark Prince Giant Skeleton Miner Electro Wizard
Skeleton Army Electro Wizard Tesla Wizard Dark Prince Giant Skeleton
Tesla Wizard Electro Wizard
Tesla Skeleton Army Wizard Dark Prince Giant Skeleton Electro Wizard
Wizard Skeleton Army Tesla Dark Prince Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Tesla Wizard Skeleton Army Dark Prince Electro Wizard
Tesla Wizard Skeleton Army Dark Prince Electro Wizard
Wizard Tesla Dark Prince Giant Skeleton Electro Wizard
Tesla Electro Wizard
Wizard Skeleton Army Dark Prince Tesla Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Tesla Wizard Miner
Skeleton Army Giant Skeleton Dark Prince Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Tesla Electro Wizard
Giant Skeleton Tesla Skeleton Army Dark Prince
Wizard Tesla Electro Wizard
Skeleton Army Dark Prince Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla Skeleton Army Dark Prince
Giant Skeleton Electro Wizard Skeleton Army Dark Prince
Tesla Skeleton Army
Tesla Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Dark Prince Giant Skeleton
Tesla Wizard Dark Prince Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Miner Electro Wizard
Giant Skeleton Miner
Dark Prince Giant Skeleton
Wizard Dark Prince
Wizard
Wizard
Wizard
Miner Wizard
Electro Wizard
Miner Wizard Dark Prince Electro Wizard
Wizard
Miner
Wizard
Wizard
Wizard Dark Prince Electro Wizard
Wizard Miner
Giant Skeleton
Wizard
Wizard Dark Prince
Miner Wizard Electro Wizard
Wizard Miner
Miner
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Skeleton Army Dark Prince
Wizard Electro Wizard
Miner Wizard Dark Prince Electro Wizard
Wizard
Giant Skeleton
Dark Prince
Giant Skeleton Electro Wizard
Electro Wizard
Dark Prince Giant Skeleton Miner Electro Wizard
Wizard

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