My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Bowler Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Tombstone Princess Inferno Dragon
Zap
Tombstone Princess Inferno Dragon
Barbarian Barrel
Tombstone Wizard Princess Electro Wizard
The Log
Tombstone Princess
Earthquake
Tombstone
Arrows
Tombstone Princess
Royal Delivery
Wizard Bowler Princess Electro Wizard Inferno Dragon
Fireball
Tombstone Wizard Bowler Princess Electro Wizard Inferno Dragon
Poison
Tombstone Wizard Princess Electro Wizard
Lightning
Tombstone Wizard Bowler Electro Wizard Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tombstone Princess Electro Wizard Inferno Dragon Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tombstone Princess Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Mega Knight
Mirror
Princess
Bowler
Princess Electro Wizard
Princess
Mirror Bowler Mega Knight
Electro Wizard
Bowler Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Princess Electro Wizard

Defense Synergies 0 16

Tombstone
Wizard Mirror Electro Wizard Inferno Dragon
Wizard
Tombstone Electro Wizard Mega Knight
Mirror
Tombstone Bowler Princess Electro Wizard Inferno Dragon Mega Knight
Bowler
Mirror Electro Wizard
Princess
Mirror Mega Knight
Electro Wizard
Tombstone Wizard Mirror Bowler Inferno Dragon Mega Knight
Inferno Dragon
Tombstone Mirror Electro Wizard Mega Knight
Mega Knight
Wizard Mirror Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Wizard Electro Wizard
Inferno Dragon Tombstone Electro Wizard Mega Knight
Bowler Mega Knight Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Bowler Electro Wizard Mega Knight
Tombstone Bowler Princess Mega Knight
Bowler Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Tombstone Wizard Princess
Bowler Electro Wizard Mega Knight
Inferno Dragon Tombstone Princess
Bowler Electro Wizard Mega Knight
Electro Wizard Tombstone Wizard Bowler Princess Mega Knight
Inferno Dragon Wizard Princess Electro Wizard
Tombstone Bowler Mega Knight Wizard Electro Wizard
Wizard Bowler Mega Knight Tombstone Princess Electro Wizard
Inferno Dragon Tombstone Electro Wizard Mega Knight
Bowler Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Tombstone Bowler Electro Wizard
Tombstone Mega Knight Wizard Bowler Electro Wizard
Wizard Tombstone Bowler Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Wizard Bowler Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Bowler Electro Wizard
Electro Wizard Wizard Bowler Inferno Dragon Mega Knight
Tombstone Mega Knight Bowler Electro Wizard
Bowler Mega Knight Electro Wizard
Tombstone Bowler Inferno Dragon Mega Knight
Wizard Princess Electro Wizard
Tombstone Bowler Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Bowler
Mega Knight Bowler Electro Wizard
Bowler Mega Knight Tombstone Wizard
Wizard Bowler Princess Mega Knight
Tombstone Electro Wizard Bowler Inferno Dragon
Bowler Mega Knight Wizard Princess Electro Wizard Inferno Dragon
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Bowler Princess Electro Wizard
Wizard Bowler Mega Knight
Wizard Princess
Wizard Bowler Princess
Wizard Bowler Princess
Wizard
Bowler Electro Wizard
Wizard Bowler Princess Electro Wizard
Wizard Princess
Bowler Princess
Princess
Princess
Wizard Bowler Princess
Wizard Bowler Princess Mega Knight
Wizard Bowler Princess Electro Wizard Mega Knight
Wizard Bowler Princess Mega Knight
Bowler Mega Knight
Wizard Princess
Bowler
Wizard Bowler Princess Mega Knight
Inferno Dragon
Wizard Bowler Princess Electro Wizard
Wizard Bowler Princess Mega Knight
Wizard Princess Electro Wizard
Electro Wizard Wizard
Bowler
Wizard Mega Knight
Princess Electro Wizard
Mega Knight
Wizard Bowler Princess
Electro Wizard Tombstone Princess
Wizard Princess Electro Wizard
Wizard Bowler Princess Electro Wizard Mega Knight
Wizard Bowler Princess
Mega Knight
Bowler Princess Electro Wizard
Princess Electro Wizard
Bowler Princess Electro Wizard Mega Knight
Inferno Dragon
Wizard Bowler Mega Knight

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