My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon Princess
Zap
Goblin Gang Firecracker Skeleton Army Princess
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Skeleton Army Princess
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army Princess
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army Princess
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Skeleton Army Baby Dragon Princess
Fireball
Goblin Gang Firecracker Hog Rider Skeleton Army Baby Dragon Princess
Poison
Goblin Gang Firecracker Skeleton Army Princess
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Princess Valkyrie Hog Rider Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Skeleton Army Princess

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Valkyrie Giant Baby Dragon Princess
Firecracker
Hog Rider Goblin Gang Valkyrie Giant Baby Dragon Princess
Valkyrie
Hog Rider Goblin Gang Firecracker Giant Baby Dragon
Hog Rider
Goblin Gang Firecracker Valkyrie Giant Baby Dragon Princess
Giant
Goblin Gang Firecracker Valkyrie Hog Rider Baby Dragon Princess
Skeleton Army
Baby Dragon
Goblin Gang Firecracker Valkyrie Hog Rider Giant
Princess
Goblin Gang Firecracker Hog Rider Giant

Defense Synergies 1 10

Goblin Gang
Firecracker Valkyrie Skeleton Army Princess
Firecracker
Valkyrie Goblin Gang Skeleton Army Baby Dragon Princess
Valkyrie
Firecracker Goblin Gang Baby Dragon Princess
Hog Rider
Giant
Skeleton Army
Goblin Gang Firecracker Princess
Baby Dragon
Firecracker Valkyrie
Princess
Goblin Gang Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Skeleton Army Goblin Gang Firecracker Valkyrie
Goblin Gang Skeleton Army Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Princess
Goblin Gang Skeleton Army Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Baby Dragon Princess
Valkyrie Baby Dragon
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Firecracker Valkyrie
Goblin Gang Valkyrie Skeleton Army Firecracker Baby Dragon Princess
Goblin Gang Firecracker Baby Dragon Princess
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Goblin Gang Firecracker Baby Dragon Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Goblin Gang Firecracker Valkyrie Skeleton Army
Goblin Gang Firecracker Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Firecracker Princess
Goblin Gang Valkyrie Skeleton Army Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Skeleton Army
Firecracker Goblin Gang Baby Dragon Princess
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon Princess
Goblin Gang Skeleton Army Firecracker Valkyrie Baby Dragon
Valkyrie Firecracker Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Princess
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker
Goblin Gang
Firecracker Valkyrie Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Baby Dragon
Firecracker Valkyrie Baby Dragon Princess
Firecracker Baby Dragon Princess
Baby Dragon Princess
Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Firecracker
Firecracker Princess
Firecracker Princess
Goblin Gang Skeleton Army Princess
Firecracker Baby Dragon Princess
Goblin Gang Firecracker Valkyrie Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker
Goblin Gang Firecracker Baby Dragon Princess
Firecracker Princess
Firecracker Baby Dragon Princess

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