My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Fisherman
Giant Snowball
Skeleton Army Witch Fisherman
Zap
Skeleton Army Witch Fisherman
Barbarian Barrel
Elixir Golem Valkyrie Skeleton Army Witch
The Log
Elixir Golem Skeleton Army Witch Fisherman
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Valkyrie Skeleton Army Witch P.E.K.K.A Fisherman
Fireball
Elixir Golem Skeleton Army Witch Fisherman
Poison
Elixir Golem Skeleton Army Witch Fisherman
Lightning
Valkyrie Witch Fisherman
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Fisherman Valkyrie Witch Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Skeleton Army Fisherman Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Witch
Valkyrie
Witch P.E.K.K.A Fisherman
Skeleton Army
Witch
Elixir Golem Valkyrie P.E.K.K.A Mega Knight
Lightning
Elixir Golem
P.E.K.K.A
Valkyrie Witch Fisherman
Fisherman
Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Witch Fisherman

Defense Synergies 0 7

Elixir Golem
Valkyrie
Witch P.E.K.K.A Fisherman
Skeleton Army
Witch
Valkyrie Fisherman Mega Knight
Lightning
P.E.K.K.A
Valkyrie Fisherman
Fisherman
Valkyrie Witch P.E.K.K.A Mega Knight
Mega Knight
Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch Fisherman Mega Knight
Skeleton Army Witch P.E.K.K.A Fisherman Mega Knight Valkyrie Lightning
Skeleton Army Witch P.E.K.K.A Valkyrie Fisherman Mega Knight
Lightning Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Valkyrie Mega Knight
Lightning Witch
Lightning Valkyrie P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Valkyrie Fisherman Mega Knight
Valkyrie Skeleton Army Witch Fisherman Mega Knight
Witch
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Witch Lightning
Valkyrie Skeleton Army Mega Knight Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Lightning P.E.K.K.A Fisherman Mega Knight
Mega Knight Valkyrie Skeleton Army Witch P.E.K.K.A Fisherman
Valkyrie Mega Knight Skeleton Army Witch Fisherman
Valkyrie Witch Fisherman Mega Knight
P.E.K.K.A Fisherman
Valkyrie Skeleton Army Mega Knight Witch P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch P.E.K.K.A Fisherman
Valkyrie Lightning Fisherman Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Witch Lightning Fisherman
Valkyrie Skeleton Army Lightning P.E.K.K.A Mega Knight Fisherman
P.E.K.K.A Valkyrie Skeleton Army Witch Fisherman Mega Knight
Witch
Skeleton Army P.E.K.K.A Valkyrie Witch Lightning
P.E.K.K.A Mega Knight Valkyrie Skeleton Army Fisherman
Lightning P.E.K.K.A Mega Knight Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Valkyrie Witch
Skeleton Army Lightning P.E.K.K.A Mega Knight Valkyrie
Skeleton Army Lightning P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Lightning P.E.K.K.A Fisherman
Valkyrie Mega Knight Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Fisherman
Lightning
Lightning Valkyrie
Valkyrie Mega Knight
Witch
Witch
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Valkyrie Fisherman
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Witch
Lightning Mega Knight
Lightning
Lightning Fisherman
Lightning Fisherman Mega Knight
Lightning Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning Fisherman
Lightning
Valkyrie Witch Mega Knight
Witch Fisherman
Witch Lightning Fisherman
Lightning Witch Fisherman Mega Knight
Lightning Fisherman
Lightning Witch
Lightning Witch
Lightning
Lightning Mega Knight
Lightning
P.E.K.K.A Mega Knight
Lightning
Lightning Skeleton Army Witch
Lightning Witch
Lightning Valkyrie Mega Knight
Lightning
Lightning
P.E.K.K.A Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight
P.E.K.K.A
Lightning Mega Knight

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