My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Witch
Zap
Guards Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Guards Witch
The Log
Elixir Golem Guards Witch
Earthquake
Elixir Golem Guards Witch
Arrows
Guards Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Guards Witch
Fireball
Elixir Golem Wizard Witch
Poison
Elixir Golem Wizard Guards Witch
Lightning
Valkyrie Wizard Witch Goblinstein
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Guards Valkyrie Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Guards Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Wizard Witch
Valkyrie
Wizard Witch
Wizard
Elixir Golem Valkyrie Rage Mega Knight
Rage
Elixir Golem Witch Wizard
Guards
Witch
Rage Elixir Golem Valkyrie Mega Knight
Mega Knight
Wizard Witch
Goblinstein

Defense Synergies 0 6

Elixir Golem
Valkyrie
Wizard Witch
Wizard
Valkyrie Guards Mega Knight
Rage
Guards
Wizard Witch
Witch
Valkyrie Guards Mega Knight
Mega Knight
Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie
Witch Valkyrie Guards Mega Knight
Valkyrie Mega Knight
Valkyrie Guards Mega Knight
Wizard Witch
Valkyrie Mega Knight
Witch
Guards Valkyrie Mega Knight
Valkyrie Guards Witch Wizard Mega Knight
Wizard Witch
Mega Knight Valkyrie Wizard Guards Witch
Valkyrie Wizard Mega Knight Guards Witch
Mega Knight
Mega Knight
Wizard Mega Knight Valkyrie Witch
Mega Knight Valkyrie Wizard Guards Witch
Valkyrie Wizard Witch Guards Mega Knight
Valkyrie Wizard Mega Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch
Valkyrie Wizard Mega Knight
Guards Mega Knight Valkyrie Witch
Valkyrie Guards Mega Knight
Valkyrie Guards Witch Mega Knight
Wizard Witch
Guards Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Witch
Witch Guards
Mega Knight Valkyrie Guards Witch
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch Mega Knight
Guards Witch Valkyrie
Valkyrie Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Valkyrie Guards
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Guards
Valkyrie Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Guards Witch
Wizard Mega Knight
Mega Knight
Wizard
Guards Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Guards Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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