My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Electro Giant Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Executioner
The Log
Earthquake
Arrows
Royal Delivery
Wizard Executioner Inferno Dragon Mother Witch
Fireball
Wizard Executioner Inferno Dragon Mother Witch
Poison
Wizard Executioner Mother Witch
Lightning
Wizard Executioner Inferno Dragon Mother Witch
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Electro Giant Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Inferno Dragon Mother Witch Wizard Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Inferno Dragon Mother Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Mega Knight
Rage
Wizard Mother Witch
Executioner
The Log Mega Knight
Electro Giant
Inferno Dragon Mother Witch
The Log
Executioner Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Mother Witch
Rage Electro Giant Mega Knight
Mega Knight
Inferno Dragon Wizard Executioner The Log Mother Witch

Defense Synergies 0 10

Wizard
The Log Mega Knight
Rage
Executioner
The Log Mega Knight
Electro Giant
Inferno Dragon
The Log
Wizard Executioner Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Electro Giant The Log Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Wizard Executioner The Log Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Inferno Dragon Executioner The Log Mega Knight
Mega Knight Executioner Inferno Dragon
Inferno Dragon Mega Knight
The Log Mega Knight
The Log Executioner Mother Witch Mega Knight
Inferno Dragon Wizard Executioner
Electro Giant The Log Mega Knight
Inferno Dragon
Mega Knight
Executioner Mother Witch Wizard Electro Giant The Log Mega Knight
Executioner Inferno Dragon Wizard
Mega Knight Wizard The Log
Wizard Executioner Mega Knight The Log
Inferno Dragon Mega Knight
Electro Giant The Log Inferno Dragon Mega Knight
Wizard Mega Knight Executioner
Mega Knight Wizard Executioner The Log
Wizard Executioner The Log Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Wizard Mega Knight Executioner Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Wizard Executioner The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Executioner Inferno Dragon Mega Knight
Wizard Executioner Electro Giant Mother Witch
Mega Knight Inferno Dragon
Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Giant The Log
Mega Knight Wizard Executioner
Wizard Executioner Electro Giant Mega Knight
Electro Giant Executioner The Log Inferno Dragon
Executioner Mega Knight Wizard Electro Giant The Log Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner Electro Giant Mother Witch
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Wizard The Log
Wizard Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner The Log Mega Knight
Wizard Electro Giant The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Electro Giant The Log Mother Witch Wizard Executioner Mega Knight
Inferno Dragon
The Log Wizard Executioner
Wizard The Log Mega Knight
The Log
Wizard Executioner Electro Giant Mother Witch
Wizard Electro Giant
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Wizard Executioner
The Log
Wizard Executioner Mega Knight
The Log Wizard Executioner
Electro Giant
Executioner Mega Knight
Electro Giant The Log
Executioner
Executioner Electro Giant The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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