My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Witch Royal Ghost
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Baby Dragon Witch Royal Ghost
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Royal Ghost Fireball Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Royal Ghost Fireball

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Barbarian Barrel Baby Dragon Witch Royal Ghost Mega Knight
Fireball
Zap Hog Rider Baby Dragon Mega Knight
Hog Rider
Zap Fireball Barbarian Barrel Baby Dragon Witch Mega Knight
Barbarian Barrel
Zap Hog Rider Baby Dragon Mega Knight
Baby Dragon
Zap Fireball Hog Rider Barbarian Barrel Witch Mega Knight
Witch
Zap Hog Rider Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Fireball Hog Rider Barbarian Barrel Baby Dragon Witch Royal Ghost

Defense Synergies 3 13

Zap
Fireball Mega Knight Barbarian Barrel Baby Dragon Witch Royal Ghost
Fireball
Zap Barbarian Barrel Mega Knight
Hog Rider
Barbarian Barrel
Fireball Zap Baby Dragon Witch Mega Knight
Baby Dragon
Zap Barbarian Barrel Witch Mega Knight
Witch
Zap Barbarian Barrel Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Fireball Barbarian Barrel Baby Dragon Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel Baby Dragon
Zap Witch Mega Knight
Witch Mega Knight
Witch Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Zap Baby Dragon Royal Ghost Mega Knight
Zap Fireball Baby Dragon Witch
Zap Fireball Barbarian Barrel Baby Dragon Mega Knight
Witch
Barbarian Barrel Royal Ghost Mega Knight
Witch Zap Fireball Barbarian Barrel Baby Dragon Royal Ghost Mega Knight
Zap Fireball Baby Dragon Witch
Mega Knight Zap Fireball Witch
Fireball Mega Knight Zap Barbarian Barrel Baby Dragon Witch Royal Ghost
Mega Knight
Zap Fireball Mega Knight
Mega Knight Fireball Witch
Fireball Mega Knight Zap Barbarian Barrel Baby Dragon Witch Royal Ghost
Zap Barbarian Barrel Baby Dragon Witch Fireball Royal Ghost Mega Knight
Royal Ghost Mega Knight Fireball Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Barbarian Barrel Witch Royal Ghost
Fireball Zap Barbarian Barrel Baby Dragon Royal Ghost Mega Knight
Mega Knight Zap Witch
Mega Knight Zap Fireball Barbarian Barrel
Witch Mega Knight
Fireball Zap Baby Dragon Witch
Fireball Witch
Mega Knight
Zap Mega Knight Fireball Barbarian Barrel Baby Dragon Witch
Witch
Mega Knight Witch
Mega Knight Zap Fireball
Mega Knight Fireball Witch
Fireball Baby Dragon Witch Mega Knight
Witch Zap Fireball Barbarian Barrel Baby Dragon
Mega Knight Zap Fireball Barbarian Barrel Baby Dragon Witch Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Royal Ghost
Fireball Zap Barbarian Barrel Baby Dragon Royal Ghost
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Baby Dragon Mega Knight
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap
Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon Mega Knight
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Baby Dragon Mega Knight
Zap Fireball Barbarian Barrel Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon Witch Mega Knight
Witch
Fireball Zap Barbarian Barrel Baby Dragon Witch Royal Ghost
Fireball Zap Baby Dragon Witch Mega Knight
Fireball Zap Barbarian Barrel Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Barbarian Barrel Witch
Fireball Zap Baby Dragon Witch
Fireball Barbarian Barrel
Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Barbarian Barrel Baby Dragon Witch Royal Ghost Mega Knight
Fireball Mega Knight

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