My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard Magic Archer
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Electro Wizard Magic Archer
Fireball
Goblin Gang Hog Rider Goblin Barrel Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Hog Rider Electro Wizard Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Magic Archer Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Zap Goblin Gang Goblin Barrel Electro Wizard Magic Archer Mega Knight Golden Knight
Goblin Barrel
Goblin Gang Hog Rider Mega Knight Golden Knight
Electro Wizard
Zap Hog Rider Magic Archer Mega Knight
Magic Archer
Zap Hog Rider Electro Wizard Mega Knight Golden Knight
Mega Knight
Zap Hog Rider Goblin Barrel Electro Wizard Magic Archer
Golden Knight
Hog Rider Goblin Barrel Magic Archer

Defense Synergies 2 8

Zap
Electro Wizard Mega Knight Goblin Gang Magic Archer Golden Knight
Goblin Gang
Zap Electro Wizard Magic Archer
Hog Rider
Goblin Barrel
Electro Wizard
Zap Goblin Gang Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Electro Wizard Magic Archer
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer Golden Knight
Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer Mega Knight Golden Knight
Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Magic Archer Mega Knight
Zap Goblin Gang Electro Wizard Magic Archer
Mega Knight Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Electro Wizard Magic Archer Golden Knight
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Zap Electro Wizard Golden Knight
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight
Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Magic Archer
Goblin Gang
Mega Knight Golden Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Golden Knight
Magic Archer Mega Knight
Goblin Gang Electro Wizard Zap Magic Archer Golden Knight
Mega Knight Zap Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Golden Knight
Zap Electro Wizard Magic Archer Golden Knight
Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Golden Knight
Goblin Gang Electro Wizard
Zap Electro Wizard Magic Archer Golden Knight
Zap Magic Archer
Magic Archer Golden Knight
Magic Archer
Zap Magic Archer
Zap Magic Archer Golden Knight
Magic Archer Mega Knight
Zap Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Electro Wizard Magic Archer Golden Knight
Zap Magic Archer Mega Knight Golden Knight
Zap Magic Archer Golden Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer
Goblin Gang Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Goblin Gang Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Mega Knight Golden Knight
Mega Knight

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