My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Witch Fisherman Lumberjack
Zap
Witch Fisherman
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Hog Rider Witch Fisherman Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch P.E.K.K.A Fisherman Electro Wizard Lumberjack
Fireball
Hog Rider Witch Fisherman Electro Wizard Lumberjack
Poison
Witch Fisherman Electro Wizard
Lightning
Witch Fisherman Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fisherman Hog Rider Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Fisherman Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Witch The Log Fisherman Lumberjack
Hog Rider
Zap The Log Witch Electro Wizard Lumberjack
Witch
Zap Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Witch The Log Fisherman Lumberjack
The Log
Hog Rider Zap P.E.K.K.A Fisherman Lumberjack
Fisherman
Zap P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Witch P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Witch P.E.K.K.A The Log Fisherman Lumberjack
Hog Rider
Witch
Zap The Log Fisherman Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Fisherman Electro Wizard
The Log
P.E.K.K.A Zap Witch Fisherman Electro Wizard Lumberjack
Fisherman
Zap Witch P.E.K.K.A The Log
Electro Wizard
Zap Witch P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Witch The Log Fisherman Electro Wizard
Witch P.E.K.K.A Fisherman Lumberjack Electro Wizard
Witch P.E.K.K.A Lumberjack Fisherman Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Witch
Zap P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Fisherman Lumberjack
Fisherman Electro Wizard Lumberjack
Witch Electro Wizard Zap The Log Fisherman Lumberjack
Zap Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Witch The Log Electro Wizard
Zap Witch P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Fisherman Electro Wizard Lumberjack
Witch P.E.K.K.A Fisherman Electro Wizard Lumberjack
Zap Witch The Log Fisherman Electro Wizard Lumberjack
Zap Witch The Log Fisherman Electro Wizard Lumberjack
P.E.K.K.A Fisherman Electro Wizard Lumberjack
Witch P.E.K.K.A The Log Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Zap The Log Fisherman Lumberjack
P.E.K.K.A Lumberjack Zap Witch The Log Fisherman Electro Wizard
P.E.K.K.A Lumberjack Zap The Log Fisherman Electro Wizard
P.E.K.K.A Witch Fisherman Lumberjack
Zap Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard Lumberjack
P.E.K.K.A Fisherman Lumberjack
Zap P.E.K.K.A Electro Wizard Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Witch Lumberjack
Witch
Witch Electro Wizard Zap P.E.K.K.A The Log Fisherman Lumberjack
Zap Witch P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Fisherman Electro Wizard
The Log
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap Fisherman
Fisherman Electro Wizard Lumberjack
Zap The Log Fisherman Electro Wizard
Zap
The Log Fisherman
Fisherman
Zap The Log Fisherman
Zap Witch The Log
The Log
Fisherman
Zap The Log Fisherman Electro Wizard
Zap Witch The Log
The Log
The Log Fisherman
Zap The Log
Zap The Log Witch
Witch Fisherman
The Log Zap Witch Fisherman Electro Wizard
Zap Witch The Log Fisherman
Zap The Log Fisherman
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard
P.E.K.K.A

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