My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon
Giant Snowball
Royal Hogs Balloon Lumberjack
Zap
Inferno Tower Royal Hogs Balloon
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Lumberjack
The Log
Royal Hogs Lumberjack
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Balloon P.E.K.K.A Lumberjack
Fireball
Inferno Tower Wizard Royal Hogs Balloon Lumberjack
Poison
Inferno Tower Wizard Royal Hogs Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Lumberjack Inferno Tower Wizard Royal Hogs Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Lumberjack Inferno Tower Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Royal Hogs Lumberjack Mega Knight
Inferno Tower
Wizard
Royal Hogs Balloon P.E.K.K.A Lumberjack Mega Knight
Royal Hogs
Zap Wizard Lumberjack Mega Knight
Balloon
Zap Lumberjack Wizard Mega Knight
P.E.K.K.A
Zap Wizard Lumberjack
Lumberjack
Balloon Zap Wizard Royal Hogs P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Royal Hogs Balloon Lumberjack

Defense Synergies 1 8

Zap
Mega Knight Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower
Zap Lumberjack Mega Knight
Wizard
P.E.K.K.A Lumberjack Mega Knight
Royal Hogs
Balloon
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Inferno Tower Wizard
Mega Knight
Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Zap Mega Knight
Inferno Tower P.E.K.K.A Lumberjack Mega Knight
Inferno Tower P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Inferno Tower Zap Wizard
Zap Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Lumberjack Mega Knight
Zap Wizard Lumberjack Mega Knight
Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Lumberjack Mega Knight Zap Wizard
Wizard Mega Knight Zap P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack Mega Knight
Inferno Tower Zap P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Inferno Tower P.E.K.K.A Lumberjack
Mega Knight Zap Wizard Lumberjack
Zap Wizard Lumberjack Mega Knight
P.E.K.K.A Inferno Tower Lumberjack
Wizard Mega Knight P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Inferno Tower P.E.K.K.A
Zap Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Inferno Tower
P.E.K.K.A Lumberjack Mega Knight Zap Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack Mega Knight
Wizard Zap
P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Mega Knight Lumberjack
Zap P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Lumberjack
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Inferno Tower Zap P.E.K.K.A Lumberjack
Mega Knight Zap Inferno Tower Wizard P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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