My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Goblin Cage Guards
The Log
Dart Goblin Goblin Cage Hog Rider Guards
Earthquake
Goblin Cage Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Goblin Cage Hog Rider Guards P.E.K.K.A
Fireball
Dart Goblin Goblin Cage Hog Rider
Poison
Dart Goblin Goblin Cage Guards
Lightning
Knight Goblin Cage Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Guards Goblin Cage Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Dart Goblin Goblin Cage Guards
Knight
Dart Goblin Hog Rider Zap
Dart Goblin
Knight Zap Goblin Cage Hog Rider P.E.K.K.A
Goblin Cage
Zap Dart Goblin Hog Rider
Hog Rider
Zap Knight Dart Goblin Goblin Cage Guards
Guards
Zap Hog Rider
P.E.K.K.A
Zap Dart Goblin
Goblinstein

Defense Synergies 1 10

Zap
Knight Dart Goblin Goblin Cage Guards P.E.K.K.A
Knight
Dart Goblin Zap Goblin Cage
Dart Goblin
Knight Zap Goblin Cage Guards P.E.K.K.A
Goblin Cage
Zap Knight Dart Goblin Guards
Hog Rider
Guards
Zap Dart Goblin Goblin Cage
P.E.K.K.A
Zap Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Goblin Cage
P.E.K.K.A Zap Knight Dart Goblin Goblin Cage
Goblin Cage P.E.K.K.A Knight Dart Goblin
Goblin Cage P.E.K.K.A Knight Dart Goblin Guards
Goblin Cage P.E.K.K.A
Zap Dart Goblin Guards
Dart Goblin Zap Goblin Cage
Zap Dart Goblin Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage
Knight Guards Dart Goblin
Dart Goblin Guards Zap Knight
Zap Dart Goblin
Goblin Cage P.E.K.K.A Zap Knight Guards
Zap Dart Goblin Goblin Cage Guards P.E.K.K.A
P.E.K.K.A Knight Goblin Cage
Zap Goblin Cage P.E.K.K.A
Knight Goblin Cage P.E.K.K.A
Goblin Cage Zap Knight Dart Goblin Guards
Zap Goblin Cage Knight Dart Goblin Guards
P.E.K.K.A Dart Goblin Goblin Cage
Knight Dart Goblin Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Goblin Cage P.E.K.K.A
Zap Knight
Guards P.E.K.K.A Zap Knight Goblin Cage
Guards P.E.K.K.A Zap Knight Goblin Cage
P.E.K.K.A Knight Goblin Cage Guards
Zap Dart Goblin
Guards P.E.K.K.A Knight Dart Goblin Goblin Cage
P.E.K.K.A Knight Goblin Cage
Zap Goblin Cage P.E.K.K.A Knight
P.E.K.K.A Dart Goblin Goblin Cage Guards
P.E.K.K.A Knight Dart Goblin Goblin Cage Guards
P.E.K.K.A Zap Goblin Cage Guards
P.E.K.K.A Knight Goblin Cage Guards
Dart Goblin Goblin Cage
Guards Zap Knight Dart Goblin Goblin Cage P.E.K.K.A
Zap Dart Goblin Goblin Cage P.E.K.K.A
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin Guards
Zap
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Guards
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Guards
Zap Dart Goblin
Zap
P.E.K.K.A
Zap Dart Goblin Guards
Zap Dart Goblin
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: