My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Electro Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Bowler Electro Wizard Magic Archer
Fireball
Goblin Gang Tesla Hog Rider Bowler Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Knight Tesla Bowler Electro Wizard Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tesla Hog Rider Electro Wizard Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Tesla

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Bowler Magic Archer
Knight
Goblin Gang Hog Rider Zap Electro Wizard Magic Archer
Goblin Gang
Knight Hog Rider Bowler
Tesla
Hog Rider
Zap Knight Goblin Gang Bowler Electro Wizard Magic Archer
Bowler
Zap Goblin Gang Hog Rider Electro Wizard Magic Archer
Electro Wizard
Zap Knight Hog Rider Bowler Magic Archer
Magic Archer
Zap Knight Hog Rider Bowler Electro Wizard

Defense Synergies 6 13

Zap
Electro Wizard Knight Goblin Gang Tesla Bowler Magic Archer
Knight
Goblin Gang Tesla Electro Wizard Magic Archer Zap Bowler
Goblin Gang
Knight Tesla Zap Electro Wizard Magic Archer
Tesla
Knight Goblin Gang Zap Bowler Electro Wizard Magic Archer
Hog Rider
Bowler
Zap Knight Tesla Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Tesla Bowler Magic Archer
Magic Archer
Knight Zap Goblin Gang Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Tesla Electro Wizard Magic Archer
Zap Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bowler Knight Electro Wizard
Tesla Knight Goblin Gang Bowler Electro Wizard
Bowler
Goblin Gang Bowler Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Zap Goblin Gang Magic Archer
Bowler Zap Tesla Electro Wizard Magic Archer
Tesla Goblin Gang
Knight Goblin Gang Tesla Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Knight Tesla Bowler Magic Archer
Tesla Zap Goblin Gang Electro Wizard Magic Archer
Tesla Bowler Zap Knight Goblin Gang Electro Wizard
Bowler Zap Goblin Gang Tesla Electro Wizard Magic Archer
Knight Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla Bowler Electro Wizard
Tesla Knight Goblin Gang Bowler Electro Wizard
Tesla Zap Knight Goblin Gang Bowler Electro Wizard Magic Archer
Zap Knight Tesla Bowler Electro Wizard Magic Archer
Tesla Electro Wizard
Goblin Gang Bowler Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Bowler Electro Wizard
Electro Wizard Zap Knight Goblin Gang Tesla Bowler Magic Archer
Goblin Gang Zap Knight Bowler Electro Wizard
Goblin Gang Bowler Zap Knight Tesla Electro Wizard
Knight Goblin Gang Tesla Bowler
Zap Goblin Gang Tesla Electro Wizard Magic Archer
Goblin Gang Knight Tesla Bowler Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Magic Archer
Goblin Gang Tesla
Knight Tesla Bowler
Zap Bowler Electro Wizard
Bowler Knight Goblin Gang Tesla
Tesla Bowler Magic Archer
Goblin Gang Tesla Electro Wizard Zap Knight Bowler Magic Archer
Bowler Zap Tesla Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Bowler Electro Wizard Magic Archer
Magic Archer
Knight
Zap Bowler Magic Archer
Zap Magic Archer
Bowler Magic Archer
Zap Bowler Magic Archer
Zap
Goblin Gang Bowler Electro Wizard
Zap Knight Bowler Electro Wizard Magic Archer
Zap Magic Archer
Knight Bowler Magic Archer
Magic Archer
Zap Magic Archer
Zap Bowler Magic Archer
Magic Archer Bowler
Zap Bowler Electro Wizard Magic Archer
Zap Bowler Magic Archer
Bowler Magic Archer
Bowler
Zap
Zap Bowler Magic Archer
Zap Bowler Electro Wizard Magic Archer
Zap Bowler Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Bowler
Zap Magic Archer
Zap Electro Wizard Magic Archer
Bowler Magic Archer
Zap Electro Wizard Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer
Knight Goblin Gang Bowler Electro Wizard Magic Archer
Zap Bowler Magic Archer
Zap
Zap Goblin Gang Bowler Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bowler Electro Wizard Magic Archer
Bowler

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