My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix
Giant Snowball
Zap
Prince
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Prince
Earthquake
Arrows
Royal Delivery
Knight Wizard Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard Phoenix
Lightning
Knight Wizard Prince Electro Wizard Phoenix
Rocket
Wizard Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Electro Wizard Phoenix Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight The Log Phoenix Mega Knight
Knight
Zap Wizard Prince The Log Electro Wizard
Wizard
Knight Prince Mega Knight
Prince
Zap Mega Knight Knight Wizard The Log Electro Wizard
The Log
Zap Knight Prince Mega Knight
Electro Wizard
Zap Knight Prince Mega Knight
Phoenix
Zap
Mega Knight
Prince Zap Wizard The Log Electro Wizard

Defense Synergies 4 15

Zap
Electro Wizard Mega Knight Knight Prince The Log Phoenix
Knight
Electro Wizard Zap Wizard The Log Phoenix
Wizard
Knight Prince The Log Electro Wizard Mega Knight
Prince
The Log Zap Wizard Electro Wizard
The Log
Prince Zap Knight Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Knight Wizard Prince The Log Mega Knight
Phoenix
Zap Knight
Mega Knight
Zap Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log Electro Wizard
Zap Knight Prince The Log Electro Wizard Phoenix Mega Knight
Prince Mega Knight Knight Electro Wizard
Prince Knight Electro Wizard Phoenix Mega Knight
Prince The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard Phoenix
Zap The Log Electro Wizard Phoenix Mega Knight
Prince Phoenix
Knight Prince Electro Wizard Phoenix Mega Knight
Electro Wizard Zap Knight Wizard The Log Mega Knight
Zap Wizard Electro Wizard Phoenix
Prince Mega Knight Zap Knight Wizard The Log Electro Wizard
Wizard Mega Knight Zap Prince The Log Electro Wizard
Knight Prince Electro Wizard Phoenix Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight Knight Prince Electro Wizard
Mega Knight Zap Knight Wizard Prince The Log Electro Wizard
Zap Wizard The Log Knight Electro Wizard Mega Knight
Prince Electro Wizard Phoenix
Wizard Mega Knight Knight Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Knight Wizard Prince The Log Phoenix Mega Knight
Mega Knight Zap Knight Prince The Log Electro Wizard
Prince Mega Knight Zap Knight The Log Electro Wizard Phoenix
Knight Prince Phoenix Mega Knight
Wizard Zap Electro Wizard
Prince Knight Electro Wizard Phoenix
Mega Knight Knight Prince Phoenix
Zap Electro Wizard Mega Knight Knight Prince The Log Phoenix
Phoenix
Mega Knight Knight Prince Phoenix
Mega Knight Zap Prince The Log Electro Wizard Phoenix
Prince Mega Knight Knight Wizard
Wizard Mega Knight
Electro Wizard Phoenix Zap Knight Prince The Log
Mega Knight Zap Wizard The Log Electro Wizard Phoenix
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Prince The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Prince Electro Wizard
Zap Knight Wizard Prince The Log Electro Wizard
Zap Wizard
Knight The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Zap Wizard Prince The Log Electro Wizard Mega Knight
Zap Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log Mega Knight
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
Wizard The Log
Zap Electro Wizard Prince
Zap Wizard Electro Wizard
The Log
Knight Wizard Prince Electro Wizard Mega Knight
The Log Zap Wizard
Zap
Prince Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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