My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Elite Barbarians Dark Prince Electro Wizard Magic Archer
The Log
Elite Barbarians Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Elite Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Elite Barbarians Dark Prince Electro Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Dark Prince Electro Wizard Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Dark Prince

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider P.E.K.K.A Electro Wizard Dark Prince Magic Archer
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Dark Prince Electro Wizard Magic Archer
Hog Rider
Zap Fireball Elite Barbarians Dark Prince Electro Wizard Magic Archer
Dark Prince
Zap Fireball Hog Rider Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider Dark Prince Electro Wizard

Defense Synergies 3 10

Zap
Fireball Electro Wizard Elite Barbarians Dark Prince P.E.K.K.A Magic Archer
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince Electro Wizard
Hog Rider
Dark Prince
Elite Barbarians Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Fireball Dark Prince P.E.K.K.A Magic Archer
Magic Archer
Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Zap Dark Prince Electro Wizard
P.E.K.K.A Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians P.E.K.K.A Dark Prince Electro Wizard
Elite Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Zap Fireball Dark Prince Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A Zap Elite Barbarians Fireball Dark Prince Electro Wizard
Fireball Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Elite Barbarians Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Elite Barbarians Dark Prince Electro Wizard Magic Archer
Zap Fireball Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Electro Wizard
Dark Prince Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Magic Archer
P.E.K.K.A Zap Elite Barbarians Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Dark Prince
Fireball Zap Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Dark Prince
Zap P.E.K.K.A Electro Wizard Elite Barbarians Fireball Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians Dark Prince
P.E.K.K.A Zap Elite Barbarians Fireball Dark Prince Electro Wizard
Elite Barbarians Dark Prince P.E.K.K.A Fireball
Fireball Magic Archer
Elite Barbarians Electro Wizard Zap Fireball Dark Prince P.E.K.K.A Magic Archer
Zap Elite Barbarians Fireball Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Dark Prince
Fireball Zap Dark Prince Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Dark Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Dark Prince Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Electro Wizard Fireball Dark Prince Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Elite Barbarians Dark Prince P.E.K.K.A
Zap Elite Barbarians Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Dark Prince Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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