My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Skeleton
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Giant Skeleton Electro Wizard
The Log
Elite Barbarians Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Elixir Golem Baby Dragon Electro Wizard
Poison
Elixir Golem Electro Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Valkyrie Baby Dragon Electro Wizard Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Valkyrie Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie The Log
Elixir Golem
Lightning Baby Dragon The Log
Valkyrie
Elite Barbarians Baby Dragon Giant Skeleton Electro Wizard
Baby Dragon
Elixir Golem Valkyrie Giant Skeleton Lightning Electro Wizard
Giant Skeleton
Valkyrie Baby Dragon Lightning The Log Electro Wizard
Lightning
Elixir Golem Baby Dragon Giant Skeleton
The Log
Elite Barbarians Elixir Golem Giant Skeleton
Electro Wizard
Valkyrie Baby Dragon Giant Skeleton

Defense Synergies 1 10

Elite Barbarians
Valkyrie The Log
Elixir Golem
Valkyrie
Elite Barbarians Baby Dragon The Log Electro Wizard
Baby Dragon
Valkyrie Giant Skeleton The Log
Giant Skeleton
Baby Dragon The Log Electro Wizard
Lightning
The Log
The Log
Elite Barbarians Valkyrie Baby Dragon Giant Skeleton Lightning Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon The Log Electro Wizard
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Giant Skeleton Lightning Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Lightning Elite Barbarians Valkyrie Giant Skeleton The Log
The Log Valkyrie Baby Dragon Electro Wizard
Lightning Electro Wizard Baby Dragon
Lightning Valkyrie Baby Dragon Giant Skeleton The Log Electro Wizard
Elite Barbarians
Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Baby Dragon Giant Skeleton The Log
Baby Dragon Electro Wizard
Elite Barbarians Valkyrie Giant Skeleton Lightning The Log Electro Wizard
Valkyrie Baby Dragon The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Lightning The Log Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Elite Barbarians Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Baby Dragon Lightning The Log
Giant Skeleton Elite Barbarians Valkyrie Lightning The Log Electro Wizard
Valkyrie Giant Skeleton Lightning Elite Barbarians The Log Electro Wizard
Giant Skeleton Elite Barbarians Valkyrie
Baby Dragon Electro Wizard
Elite Barbarians Valkyrie Giant Skeleton Lightning Electro Wizard
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Lightning Electro Wizard Elite Barbarians Valkyrie Baby Dragon The Log
Elite Barbarians Valkyrie Giant Skeleton
Lightning Elite Barbarians Valkyrie Giant Skeleton The Log Electro Wizard
Elite Barbarians Giant Skeleton Lightning Valkyrie
Valkyrie Baby Dragon
Elite Barbarians Electro Wizard Valkyrie Baby Dragon Giant Skeleton Lightning The Log
Valkyrie Elite Barbarians Baby Dragon Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon Giant Skeleton The Log
Lightning Valkyrie Giant Skeleton The Log
Valkyrie Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Valkyrie The Log Electro Wizard
Lightning Baby Dragon
Lightning Elite Barbarians Baby Dragon The Log
Lightning Baby Dragon
Lightning Elite Barbarians Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning
Lightning Baby Dragon The Log Electro Wizard
Lightning Valkyrie Baby Dragon The Log
Lightning Baby Dragon Giant Skeleton The Log
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Elite Barbarians Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning Elite Barbarians
Lightning The Log
Lightning Electro Wizard
Giant Skeleton
Lightning The Log
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard
The Log
Lightning Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning Giant Skeleton
Elite Barbarians
Elite Barbarians Baby Dragon Giant Skeleton Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Giant Skeleton The Log Electro Wizard
Lightning

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