My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard Monk
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Freeze Electro Wizard Wizard Prince Monk Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Freeze Electro Wizard Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Freeze
Prince
Mega Knight Wizard The Log Electro Wizard
The Log
Elite Barbarians Prince Mega Knight
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Elite Barbarians Wizard The Log Electro Wizard
Monk

Defense Synergies 1 14

Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Freeze Prince The Log Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Prince
The Log Wizard Electro Wizard
The Log
Prince Elite Barbarians Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Freeze Prince The Log Mega Knight
Mega Knight
Elite Barbarians Wizard Freeze The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Elite Barbarians Prince The Log Electro Wizard Mega Knight Monk
Prince Mega Knight Elite Barbarians Freeze Electro Wizard
Elite Barbarians Prince Electro Wizard Mega Knight Monk
Elite Barbarians Prince The Log Mega Knight Monk
Freeze The Log Electro Wizard Mega Knight
Electro Wizard Wizard Freeze
The Log Electro Wizard Mega Knight Monk
Elite Barbarians Prince
Elite Barbarians Prince Electro Wizard Mega Knight
Electro Wizard Wizard Freeze The Log Mega Knight
Wizard Electro Wizard
Prince Mega Knight Elite Barbarians Wizard Freeze The Log Electro Wizard
Wizard Mega Knight Freeze Prince The Log Electro Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Monk Elite Barbarians Freeze Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Prince Electro Wizard
Mega Knight Elite Barbarians Wizard Prince The Log Electro Wizard
Wizard Freeze The Log Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard
Wizard Mega Knight Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince Electro Wizard
Electro Wizard Elite Barbarians Wizard Prince The Log Mega Knight Monk
Mega Knight Elite Barbarians Prince The Log Electro Wizard
Prince Mega Knight Elite Barbarians The Log Electro Wizard Monk
Elite Barbarians Prince Mega Knight
Wizard Freeze Electro Wizard Monk
Prince Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Prince
Freeze Electro Wizard Mega Knight Elite Barbarians Prince The Log Monk
Mega Knight Elite Barbarians Prince
Mega Knight Monk Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Prince Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Electro Wizard Freeze Prince The Log Monk
Mega Knight Elite Barbarians Wizard Freeze The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Monk
Monk The Log Electro Wizard
The Log
Freeze Prince The Log
Wizard The Log Mega Knight
Wizard Freeze Monk
Wizard The Log
The Log Wizard Freeze
The Log Monk Wizard
Elite Barbarians Prince Electro Wizard
Monk Wizard Prince The Log Electro Wizard
Monk Wizard
Elite Barbarians The Log
Freeze Monk
Elite Barbarians Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Monk Freeze
Wizard Prince The Log Electro Wizard Mega Knight Monk
Wizard The Log Mega Knight Monk
Prince The Log Mega Knight Monk
Wizard
Prince The Log Monk
The Log Monk
Freeze The Log Wizard Mega Knight
The Log Wizard Electro Wizard Monk
Wizard Prince The Log Mega Knight Monk
The Log
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard Freeze
Elite Barbarians
Wizard The Log Mega Knight
Freeze Electro Wizard Monk
Prince Mega Knight
Wizard The Log Monk
Electro Wizard Freeze Prince
Wizard Electro Wizard Monk
Freeze
The Log
Wizard Prince Electro Wizard Mega Knight
The Log Wizard
Monk
Elite Barbarians Prince Mega Knight
Elite Barbarians Freeze The Log Electro Wizard
Electro Wizard
Freeze Prince The Log Electro Wizard Mega Knight Monk
Prince
Wizard Mega Knight Monk

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