My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Božský
Versatility
Dobré
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Knight Electro Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Ram Rider Skeleton King
Giant Snowball
Archers Hog Rider Ram Rider Skeleton King
Zap
Archers Ram Rider Skeleton King
Barbarian Barrel
Archers Knight Electro Wizard Skeleton King
The Log
Archers Hog Rider Ram Rider Skeleton King
Earthquake
Archers Hog Rider Skeleton King
Arrows
Archers Skeleton King
Royal Delivery
Archers Knight Hog Rider Electro Wizard Ram Rider Skeleton King
Fireball
Archers Hog Rider Electro Wizard Ram Rider Skeleton King
Poison
Archers Electro Wizard Skeleton King
Lightning
Knight Electro Wizard Ram Rider Skeleton King
Rocket
Hog Rider Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Hog Rider Electro Wizard Skeleton King Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 4 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Knight Hog Rider Ram Rider
Knight
Archers Hog Rider Fireball The Log Electro Wizard Ram Rider
Fireball
Hog Rider Knight The Log Electro Wizard Ram Rider Skeleton King
Hog Rider
Knight Fireball The Log Archers Electro Wizard
The Log
Hog Rider Knight Fireball Ram Rider
Electro Wizard
Knight Fireball Hog Rider Ram Rider
Ram Rider
Archers Knight Fireball The Log Electro Wizard
Skeleton King
Fireball

Defense Synergies 3 10

Archers
Knight The Log Electro Wizard Skeleton King
Knight
Archers Electro Wizard Fireball The Log
Fireball
The Log Knight Electro Wizard Ram Rider
Hog Rider
The Log
Fireball Archers Knight Electro Wizard Ram Rider
Electro Wizard
Knight Archers Fireball The Log Ram Rider
Ram Rider
Fireball The Log Electro Wizard
Skeleton King
Archers

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard Ram Rider
Knight The Log Electro Wizard Ram Rider
Ram Rider Archers Knight Electro Wizard
Knight Electro Wizard Ram Rider Skeleton King
Fireball The Log
Fireball The Log Archers Electro Wizard
Electro Wizard Ram Rider Archers Fireball
Fireball The Log Electro Wizard Ram Rider
Skeleton King
Knight Archers Electro Wizard
Archers Electro Wizard Knight Fireball The Log Ram Rider Skeleton King
Archers Fireball Electro Wizard Ram Rider
Knight Fireball The Log Electro Wizard Ram Rider
Fireball The Log Electro Wizard Skeleton King
Knight Electro Wizard Ram Rider Skeleton King
Fireball The Log Electro Wizard Ram Rider
Knight Fireball Electro Wizard
Fireball Archers Knight The Log Electro Wizard Ram Rider
The Log Archers Knight Fireball Electro Wizard Ram Rider
Electro Wizard Ram Rider
Archers Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Knight The Log
Knight The Log Electro Wizard Ram Rider
Knight Fireball The Log Electro Wizard Ram Rider
Knight Ram Rider
Fireball Archers Electro Wizard Ram Rider
Archers Knight Fireball Electro Wizard Ram Rider
Knight
Electro Wizard Knight Fireball The Log
Knight
Fireball The Log Electro Wizard
Knight Fireball Ram Rider Skeleton King
Archers Fireball
Electro Wizard Archers Knight Fireball The Log Skeleton King
Archers Fireball The Log Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard Ram Rider
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Ram Rider
Archers The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard Ram Rider
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball
Fireball Archers Electro Wizard Ram Rider
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball Skeleton King
Fireball
Fireball The Log Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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