My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
Dobré

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Info Žiadna lacná cycle karta.

Pokiaľ má tvoj deck len drahé jednotky, bude to ťažké reagovať rýchlo na rýchle jednotky. Taktiež lacné karty na cyklus vám pomôžu vyhrať. Umožňujú vám hrať častejšie, a tým uľahčiť výhru. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Firecracker Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards Electro Dragon
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Electro Dragon P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Electro Dragon
Poison
Cannon Firecracker Guards Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Guards P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Earthquake Guards Hog Rider Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Earthquake

Attack Synergies 4 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Hog Rider P.E.K.K.A Earthquake
Cannon
Firecracker
Hog Rider Earthquake P.E.K.K.A
Earthquake
Hog Rider Arrows Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Earthquake Guards
Guards
Hog Rider
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Earthquake Electro Dragon

Defense Synergies 0 11

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Firecracker Earthquake Guards Electro Dragon
Firecracker
Cannon Earthquake Guards Electro Dragon P.E.K.K.A
Earthquake
Cannon Firecracker
Hog Rider
Guards
Cannon Firecracker Electro Dragon
Electro Dragon
Cannon Firecracker Guards
P.E.K.K.A
Arrows Firecracker

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Electro Dragon
P.E.K.K.A Cannon Firecracker Electro Dragon
Cannon P.E.K.K.A Electro Dragon
Cannon P.E.K.K.A Firecracker Guards Electro Dragon
Arrows Firecracker Earthquake P.E.K.K.A
Arrows Cannon Firecracker Earthquake Guards Electro Dragon
Arrows Cannon Firecracker Electro Dragon
Earthquake Arrows Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A
Guards Cannon Firecracker
Guards Arrows Cannon Firecracker Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Cannon P.E.K.K.A Earthquake Guards Electro Dragon
Arrows Cannon Firecracker Earthquake Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
Arrows Cannon Firecracker Guards Electro Dragon
Arrows Earthquake Cannon Firecracker Guards Electro Dragon
P.E.K.K.A Cannon
Arrows Cannon Firecracker Earthquake Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Electro Dragon
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A Cannon Guards
Arrows Firecracker Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Arrows Guards
P.E.K.K.A Cannon Guards
Cannon Firecracker Electro Dragon
Guards Electro Dragon Firecracker P.E.K.K.A
Arrows Cannon Firecracker Earthquake Electro Dragon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows Firecracker Guards
Arrows Firecracker Earthquake
Arrows Firecracker Electro Dragon
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Arrows Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker Electro Dragon
Arrows Earthquake
Arrows Firecracker Earthquake Electro Dragon
Arrows Firecracker Earthquake Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Firecracker Earthquake Electro Dragon
Arrows Firecracker Earthquake Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Guards
Arrows Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker Earthquake
Earthquake Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Earthquake Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Guards
Firecracker Electro Dragon
Electro Dragon Firecracker
P.E.K.K.A
Firecracker Electro Dragon

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