My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Podpriemer
F2P skóre
Podpriemer

2 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Barbarian Barrel
Knight Bomb Tower
The Log
Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Electro Dragon P.E.K.K.A
Fireball
Bomb Tower Hog Rider Electro Dragon
Poison
Bomb Tower Electro Dragon
Lightning
Knight Bomb Tower Electro Dragon
Rocket
Bomb Tower Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Tornado Electro Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Tornado P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tornado Bomb Tower Hog Rider Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tornado

Attack Synergies 5 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Arrows Electro Dragon The Log
Bomb Tower
Hog Rider
Arrows Knight The Log Tornado
Tornado
P.E.K.K.A Hog Rider Electro Dragon The Log
Electro Dragon
Knight Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon The Log
The Log
Hog Rider Knight Tornado P.E.K.K.A

Defense Synergies 6 9

Arrows
Knight Bomb Tower Tornado P.E.K.K.A
Knight
Bomb Tower Electro Dragon Arrows Tornado The Log
Bomb Tower
Knight Tornado The Log Arrows
Hog Rider
Tornado
Bomb Tower P.E.K.K.A Arrows Knight Electro Dragon The Log
Electro Dragon
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Arrows
The Log
Bomb Tower P.E.K.K.A Knight Tornado Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
Bomb Tower P.E.K.K.A Knight Electro Dragon The Log
Bomb Tower Tornado P.E.K.K.A Knight Electro Dragon
Bomb Tower P.E.K.K.A Knight Electro Dragon
Arrows Bomb Tower Tornado P.E.K.K.A The Log
Arrows Tornado The Log Bomb Tower Electro Dragon
Tornado Arrows Bomb Tower Electro Dragon
Arrows Bomb Tower Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Tornado
Knight Tornado
Arrows Knight Bomb Tower Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
Bomb Tower P.E.K.K.A Knight Electro Dragon The Log
Bomb Tower Arrows Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Bomb Tower
Bomb Tower Tornado P.E.K.K.A The Log
Bomb Tower Arrows Knight Tornado Electro Dragon P.E.K.K.A
Arrows Bomb Tower Knight Tornado Electro Dragon The Log
Arrows Bomb Tower Tornado The Log Knight Electro Dragon
P.E.K.K.A Bomb Tower Tornado
Arrows Knight Bomb Tower Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Bomb Tower Electro Dragon The Log
P.E.K.K.A Knight Bomb Tower Electro Dragon The Log
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Knight
Arrows Bomb Tower Tornado Electro Dragon
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower
Electro Dragon P.E.K.K.A Knight Bomb Tower Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower Electro Dragon
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Knight Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Knight Bomb Tower Tornado P.E.K.K.A The Log
Arrows Bomb Tower Electro Dragon P.E.K.K.A The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight The Log
Arrows The Log
Arrows Tornado Electro Dragon
Arrows Tornado The Log
Arrows The Log Tornado Electro Dragon
Arrows The Log Tornado Electro Dragon
Tornado Electro Dragon
Arrows Knight Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Tornado
Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
The Log
Arrows Tornado
Tornado The Log
Arrows Electro Dragon The Log
Arrows Tornado The Log Electro Dragon
Arrows The Log Tornado Electro Dragon
Arrows Tornado Electro Dragon The Log
Arrows Tornado The Log
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Electro Dragon
Arrows Tornado Electro Dragon
Arrows The Log
Knight Electro Dragon
Arrows The Log Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
P.E.K.K.A
Electro Dragon

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