My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Skvelé!
Versatility
Zlé
F2P skóre
Zlé

3 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Nemáš silnú jednotku proti zemi!

Nemáš žiadnu jednotku, čo útočí silne na zem. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Bowler Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado Lightning The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Bowler Electro Wizard
Fireball
Hog Rider Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Knight Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Tornado Bowler

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tornado Hog Rider Electro Wizard Bowler Lightning

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tornado

Attack Synergies 4 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Hog Rider Knight Bowler Lightning
Knight
Hog Rider Arrows The Log Electro Wizard
Hog Rider
Arrows Knight Lightning The Log Tornado Bowler Electro Wizard
Tornado
Hog Rider Bowler The Log
Bowler
Arrows Hog Rider Tornado Lightning The Log Electro Wizard
Lightning
Hog Rider Arrows Bowler
The Log
Hog Rider Knight Tornado Bowler
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 3 12

Arrows
Knight Tornado Bowler Lightning
Knight
Electro Wizard Arrows Tornado Bowler The Log
Hog Rider
Tornado
Bowler Arrows Knight The Log Electro Wizard
Bowler
Tornado The Log Arrows Knight Electro Wizard
Lightning
Arrows The Log
The Log
Bowler Knight Tornado Lightning Electro Wizard
Electro Wizard
Knight Tornado Bowler The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight The Log Electro Wizard
Knight The Log Electro Wizard
Tornado Bowler Knight Lightning Electro Wizard
Knight Bowler Electro Wizard
Lightning Arrows Tornado Bowler The Log
Arrows Tornado Bowler The Log Electro Wizard
Tornado Lightning Electro Wizard Arrows
Bowler Lightning Arrows The Log Electro Wizard
Tornado
Knight Tornado Bowler Electro Wizard
Electro Wizard Arrows Knight Tornado Bowler The Log
Arrows Tornado Electro Wizard
Bowler Knight Lightning The Log Electro Wizard
Bowler Arrows Tornado The Log Electro Wizard
Knight Electro Wizard
Tornado Bowler Lightning The Log Electro Wizard
Arrows Knight Tornado Bowler Electro Wizard
Arrows Knight Tornado Bowler The Log Electro Wizard
Arrows Tornado The Log Knight Bowler Electro Wizard
Tornado Electro Wizard
Bowler Arrows Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Arrows Knight Bowler Lightning The Log
Knight Bowler Lightning The Log Electro Wizard
Bowler Lightning Knight Tornado The Log Electro Wizard
Knight Bowler
Arrows Tornado Electro Wizard
Knight Bowler Lightning Electro Wizard
Knight
Lightning Electro Wizard Knight Tornado The Log
Knight Bowler
Lightning Arrows Tornado Bowler The Log Electro Wizard
Bowler Lightning Knight
Bowler
Electro Wizard Knight Tornado Bowler Lightning The Log
Arrows Bowler The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight The Log
Arrows Tornado Bowler The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Knight The Log
Arrows Bowler The Log
Arrows Tornado
Arrows Tornado Bowler The Log
Arrows The Log Tornado Bowler Lightning
Arrows The Log Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Arrows Knight Tornado Bowler The Log Electro Wizard
Lightning Arrows Tornado
Lightning Knight Bowler The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Bowler The Log
Lightning Arrows Bowler The Log
Lightning Arrows Tornado
Lightning
Lightning Arrows Bowler The Log Electro Wizard
Lightning Arrows Tornado Bowler The Log
Lightning Bowler The Log
Lightning Arrows Tornado
Tornado Bowler Lightning The Log
Lightning Arrows The Log
Arrows Tornado The Log Bowler
Arrows The Log Tornado Bowler Lightning Electro Wizard
Lightning Arrows Tornado Bowler The Log
Lightning Arrows Tornado The Log
Lightning Arrows Tornado Electro Wizard
Lightning Electro Wizard
Lightning Bowler
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Bowler Lightning The Log
Lightning Electro Wizard
Lightning Arrows Tornado Electro Wizard
Arrows The Log
Lightning Knight Bowler Electro Wizard
Arrows The Log Bowler Lightning
Lightning Arrows Tornado
Tornado Bowler Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Bowler The Log Electro Wizard
Lightning Bowler

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