My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Firecracker Musketeer Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Firecracker Musketeer Electro Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Electro Wizard Mother Witch Ram Rider
Fireball
Firecracker Musketeer Electro Wizard Mother Witch Ram Rider
Poison
Bats Firecracker Musketeer Electro Wizard Mother Witch
Lightning
Musketeer Electro Wizard Mother Witch Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Mother Witch

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Musketeer Electro Wizard Mother Witch Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 1 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Firecracker Ram Rider
Arrows
Mirror Mother Witch Ram Rider
Firecracker
Bats Mirror Ram Rider
Musketeer
Mirror Ram Rider
Mirror
Arrows Firecracker Musketeer Ram Rider
Electro Wizard
Ram Rider
Mother Witch
Arrows Ram Rider
Ram Rider
Bats Arrows Firecracker Musketeer Mirror Electro Wizard Mother Witch

Defense Synergies 1 12

Bats
Firecracker Musketeer Electro Wizard
Arrows
Mirror Mother Witch
Firecracker
Bats Musketeer Mirror Electro Wizard
Musketeer
Bats Firecracker Mirror Electro Wizard Ram Rider
Mirror
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard
Bats Firecracker Musketeer Mirror Ram Rider
Mother Witch
Arrows
Ram Rider
Musketeer Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard Ram Rider
Bats Firecracker Musketeer Electro Wizard Ram Rider
Ram Rider Bats Musketeer Electro Wizard
Bats Firecracker Musketeer Electro Wizard Ram Rider
Arrows Firecracker
Arrows Bats Firecracker Musketeer Electro Wizard Mother Witch
Bats Musketeer Electro Wizard Ram Rider Arrows Firecracker
Arrows Musketeer Electro Wizard Ram Rider
Musketeer
Firecracker Musketeer Electro Wizard
Bats Electro Wizard Mother Witch Arrows Firecracker Musketeer Ram Rider
Arrows Musketeer Bats Firecracker Electro Wizard Ram Rider
Bats Musketeer Electro Wizard Ram Rider
Bats Arrows Firecracker Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bats Arrows Firecracker Musketeer Electro Wizard
Arrows Bats Firecracker Musketeer Electro Wizard Ram Rider
Arrows Bats Firecracker Musketeer Electro Wizard Mother Witch Ram Rider
Musketeer Electro Wizard Ram Rider
Bats Arrows Firecracker Musketeer Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Arrows Firecracker Musketeer
Bats Musketeer Electro Wizard Ram Rider
Bats Musketeer Electro Wizard Ram Rider
Musketeer Ram Rider
Arrows Firecracker Mother Witch Bats Musketeer Electro Wizard Ram Rider
Bats Musketeer Electro Wizard Ram Rider
Electro Wizard Bats Firecracker
Musketeer
Bats Musketeer
Arrows Electro Wizard
Ram Rider
Firecracker Musketeer
Electro Wizard Bats Firecracker Musketeer
Bats Arrows Firecracker Musketeer Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Mother Witch Bats Musketeer Ram Rider
Arrows Firecracker Musketeer
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats Musketeer Electro Wizard
Firecracker Arrows Musketeer Electro Wizard Ram Rider
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker Mother Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mother Witch
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows Musketeer Ram Rider
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer Electro Wizard Mother Witch
Electro Wizard Bats Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Bats Musketeer
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows
Firecracker Musketeer Electro Wizard
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer Electro Wizard
Firecracker Bats Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker

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